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Quake Upstart Mapping Project (QUMP) 
Map Name
Shadows of our forgotten ancestors

Builder
Naitelveni

Description?
Castle cortyard in they skies
difficulty: medium/hard
Lenght/size: 5-15 minute (small)

Status
Almost finished my first build, and after that I will make an check up for fixes and bugs and fix those and then I'll be ready.

Link
 
Cool, I added you in Naitelveni. The deadline will probably be April 1 so plenty of time. I have a lot to learn and my map is only just started. 
@HexenMapper 
So non-beginners aren't welcome? I would like to do some more old-school like maps. 
Naitelveni, HexenMapper 
It's good to see a project that aims to get complete beginners to release a first map. I completely understand that even though this is partly what map jams are also for (the requirements of a map jam are basically just an info_player_start and an exit trigger), newcomers can find the quality of most jam maps intimidating. Likewise, I understand the lax deadline: a couple of weeks may be plenty of time for a seasoned mapper, but when you still need to learn the basics, that's a very tight deadline. So basically what I'm trying to say is: sounds like a great idea, HexenMapper, and I fully support it...

... but having said all that: Naitelveni, please don't tie your map to a project like this. Your mapping skills are already at a much higher level, and your map will probably be ready for release a lot sooner than the rest of the project.

No offense intended to HexenMapper! 
@Newhouse 
Anyone is welcome, the aim to give noobs an excuse to try to build something, but if you want to build a map and include it you're more than welcome!

@Total_newbie All good man, cheers for the support. No one is tied to this thing, its just for fun, not going to be released anywhere important, probably post a link on the /vr/ retro FPS thread and thats about it :) 
Naitelveni 
map looks good, very unique use of textures :) 
Love The Idea HexenMapper! 
 
FifthElephant 
Thanks alot! I'll be giving you guys another version of my map within 10 minutes. um going to post it in the mapping help topic. 
@Hexenmapper 
I want do something very simple for this, since I am kind of working "too seriously" one bigger fantasy map, this could be a good opportunity for me to relax and be noob myself. Bloughburgh you're gonna Join too? ;) 
New Bloods 
Nope,

I agree that although there is no barrier to entry, the jam entries usually would intimidate me if I was a brand new mapper.

Having the project be exclusive to completely fresh mappers seems to be the best direction. 
 
Yeah, maybe it is better leave space for the actual new-comers, I was just wondering how many would be interested. Also in jams, even in retro jams there seems to be quite high expectations about the entries, I was just wondering whether or not this might be good opportunity to try out something without those expectations. 
QUMP 
Well its all pretty casual at this stage, I dont know what kind of quality us newbies will be able to produce, we'll try our best and we have a bunch of time so hopefully something alright.

You're all more than welcome to put something together, I dont mind. Some casual maps by seasoned mappers will help keep the quality up.

What we need mostly is help with things like linking maps together and answering questions about how things work. I have a grasp on basic triggers, and was able to set the music for my map, but I've yet to attempt to make a working door... Thats about my level of knowledge. I've done a bunch of mapping for doom engine games, and made a 15 map wad for Hexen at the start of this year.

I'll need help organizing the maps into a file that people can run, I dont really know how to do that - how to combine a bunch of maps into an episode and link them together, and what format to save them in so people can run them with quakespasm or their chosen port 
 
linking maps together
You mean like an episode? Or more like AD with a central hub? 
 
Oops, didn't read the last paragraph. Making an episode out of maps by various authors would require a fair amount of coordination between mappers. Maybe it would be best to keep it AD style and make an episode when entrants are more seasoned? 
Sorry For Triple Posting... 
...but just to clarify, an episode requires to decide the map order and when to give a new weapon. This implies balancing combat in each map according to which weapons are available. 
Hexenmapper - QUMP 
count me in

i will release at minimum a bad but playable map with no leaks and vised.

Map Name
Don't know yet. Maybe Wizard Tower. Or Scrag Tower. How all of you call that monster? scrag or wizard? i don't like wizard, i think hexen wizards, robes, etc.

Builder
Topher

Description
Medieval tower, partially submerged.
Inspired in E1M4.
Old-School. Smallish. Around 50 monsters in hard.
Maybe some AD monsters and breakables, if it's ok for a newbie map pack. I think 1-APR is enough time to put some breakables, even if they not affect the gameplay. i want to use those crossbow knights

Status
Nothing yet... total newbie. 
 
regarding names topher

there is ambiguity between the death messages in quake and the entity names

scrag - wizard
vore - shalrath
demon - fiend
tarbaby - spawn

if you want to dig into the code and have a look for yourself, the death messages are in client.qc 
Topher 
Maybe some AD monsters and breakables
AD content requires to use the AD .fgd or .def file in your map editor. If you have built your map with the vanilla quake.fgd, I don't know if it's possible to switch afterwards without breaking your map. Also, all maps should use the same definition file, whether it be vanilla, AD or other. It's strongly recommended for just a simple map pack and probably mandatory if the project lead is adamant about making this into an episode. HexenMapper needs to speak up about this before too many people have started working on their entries. 
Scraggy 
I call them:

scrag
vore
fiend
spawn
death knight

I think those are the coolest names and that's my reasoning. Your map overview sounds promising! 
 
I wonder if it would be play if I threw in my first map? It's very short (2ish minutes) but it's also by a person who was a noob at the time :) 
 
Good point about the balance, a hub might be the best way to go, is it possible to have each map as pistol-start when entering from a hub? that way everyone can balance from scratch.

As for Breakables, I'd probably try to avoid them, keep it vanilla.

Perhaps a more experienced mapper could do the hub map, or someone can claim it.

Topher I added you in, Pritchard your early map is welcome too! 
HexenMapper 
You should create your own thread for this project, in order to avoid cluttering this thread with off-topic.

BTW, you can count me in too. I think 3 months are enough for me to make something. Most probably a runic/metal map.

is it possible to have each map as pistol-start when entering from a hub?
Yes. I don't remember how exactly but it has been discussed recently, most probably in the Mapping Help thread. Go there and do a search for "shotgun start" or "strip weapons". 
 
Thanks mugwump, I made a new thread, and I'll look into those shotgun start posts. Also added you in :) 
 
Hello everyone. I make my first map for Quake and I am looking for critism.
Screenshots: http://imgur.com/gallery/55Fyq 
Kres 
You might wanna join the QUMP project here: http://www.celephais.net/board/view_thread.php?id=61385

Judging by your screenshots, your map looks very 1997: blocky and undetailed. You might want to refrain from using riveted metal textures on large surfaces, it doesn't look very good. 
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