 Cool Stuff Naitelveni
#14307 posted by mjb on 2016/12/18 02:22:56
 GOLD Is GOOD
Nice trim Naitelveni. Looks great.
 Looks Good
#14309 posted by killpixel on 2016/12/18 06:38:49
after texture alignment it will look even better
 Quake Upstart Mapping Project (QUMP)
Hi there, total newbie quake mapper here. we're putting together a mapping project for newbies, hoping to get together 5 or 6 maps. If anyone is interested, we have a google doc here, just add yourself in:
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit?usp=sharing
We're kind of running this through /vr/ s doom/retro FPS threads so you can head there, or questions in the google doc.
A screenshot of my first quake map ever:
http://imgur.com/ln2wqrI
 Killpixel
#14311 posted by Naitelveni on 2016/12/18 12:38:12
I noteiced that mistake as I was posting, i had texturelock on.
 Quake Upstart Mapping Project (QUMP)
#14312 posted by Naitelveni on 2016/12/18 12:41:19
HexenMapper, you can add my map to the collection once its complete! I'm also a newbie mapper and im building my first map!
 Quake Upstart Mapping Project (QUMP)
#14313 posted by Naitelveni on 2016/12/18 12:47:41
Map Name
Shadows of our forgotten ancestors
Builder
Naitelveni
Description?
Castle cortyard in they skies
difficulty: medium/hard
Lenght/size: 5-15 minute (small)
Status
Almost finished my first build, and after that I will make an check up for fixes and bugs and fix those and then I'll be ready.
Link
-
Cool, I added you in Naitelveni. The deadline will probably be April 1 so plenty of time. I have a lot to learn and my map is only just started.
 @HexenMapper
#14315 posted by Newhouse on 2016/12/18 14:10:46
So non-beginners aren't welcome? I would like to do some more old-school like maps.
 Naitelveni, HexenMapper
It's good to see a project that aims to get complete beginners to release a first map. I completely understand that even though this is partly what map jams are also for (the requirements of a map jam are basically just an info_player_start and an exit trigger), newcomers can find the quality of most jam maps intimidating. Likewise, I understand the lax deadline: a couple of weeks may be plenty of time for a seasoned mapper, but when you still need to learn the basics, that's a very tight deadline. So basically what I'm trying to say is: sounds like a great idea, HexenMapper, and I fully support it...
... but having said all that: Naitelveni, please don't tie your map to a project like this. Your mapping skills are already at a much higher level, and your map will probably be ready for release a lot sooner than the rest of the project.
No offense intended to HexenMapper!
 @Newhouse
Anyone is welcome, the aim to give noobs an excuse to try to build something, but if you want to build a map and include it you're more than welcome!
@Total_newbie All good man, cheers for the support. No one is tied to this thing, its just for fun, not going to be released anywhere important, probably post a link on the /vr/ retro FPS thread and thats about it :)
 Naitelveni
map looks good, very unique use of textures :)
 Love The Idea HexenMapper!
#14319 posted by mjb on 2016/12/18 17:45:20
 FifthElephant
#14320 posted by Naitelveni on 2016/12/18 18:32:09
Thanks alot! I'll be giving you guys another version of my map within 10 minutes. um going to post it in the mapping help topic.
 @Hexenmapper
#14321 posted by NewHouse on 2016/12/18 20:35:09
I want do something very simple for this, since I am kind of working "too seriously" one bigger fantasy map, this could be a good opportunity for me to relax and be noob myself. Bloughburgh you're gonna Join too? ;)
 New Bloods
#14322 posted by mjb on 2016/12/19 01:25:10
Nope,
I agree that although there is no barrier to entry, the jam entries usually would intimidate me if I was a brand new mapper.
Having the project be exclusive to completely fresh mappers seems to be the best direction.
#14323 posted by Newhouse on 2016/12/19 09:32:50
Yeah, maybe it is better leave space for the actual new-comers, I was just wondering how many would be interested. Also in jams, even in retro jams there seems to be quite high expectations about the entries, I was just wondering whether or not this might be good opportunity to try out something without those expectations.
 QUMP
Well its all pretty casual at this stage, I dont know what kind of quality us newbies will be able to produce, we'll try our best and we have a bunch of time so hopefully something alright.
You're all more than welcome to put something together, I dont mind. Some casual maps by seasoned mappers will help keep the quality up.
What we need mostly is help with things like linking maps together and answering questions about how things work. I have a grasp on basic triggers, and was able to set the music for my map, but I've yet to attempt to make a working door... Thats about my level of knowledge. I've done a bunch of mapping for doom engine games, and made a 15 map wad for Hexen at the start of this year.
I'll need help organizing the maps into a file that people can run, I dont really know how to do that - how to combine a bunch of maps into an episode and link them together, and what format to save them in so people can run them with quakespasm or their chosen port
#14325 posted by Mugwump on 2016/12/19 16:38:04
linking maps together
You mean like an episode? Or more like AD with a central hub?
#14326 posted by Mugwump on 2016/12/19 16:41:33
Oops, didn't read the last paragraph. Making an episode out of maps by various authors would require a fair amount of coordination between mappers. Maybe it would be best to keep it AD style and make an episode when entrants are more seasoned?
 Sorry For Triple Posting...
#14327 posted by Mugwump on 2016/12/19 16:47:03
...but just to clarify, an episode requires to decide the map order and when to give a new weapon. This implies balancing combat in each map according to which weapons are available.
 Hexenmapper - QUMP
#14328 posted by topher on 2016/12/19 19:12:41
count me in
i will release at minimum a bad but playable map with no leaks and vised.
Map Name
Don't know yet. Maybe Wizard Tower. Or Scrag Tower. How all of you call that monster? scrag or wizard? i don't like wizard, i think hexen wizards, robes, etc.
Builder
Topher
Description
Medieval tower, partially submerged.
Inspired in E1M4.
Old-School. Smallish. Around 50 monsters in hard.
Maybe some AD monsters and breakables, if it's ok for a newbie map pack. I think 1-APR is enough time to put some breakables, even if they not affect the gameplay. i want to use those crossbow knights
Status
Nothing yet... total newbie.
regarding names topher
there is ambiguity between the death messages in quake and the entity names
scrag - wizard
vore - shalrath
demon - fiend
tarbaby - spawn
if you want to dig into the code and have a look for yourself, the death messages are in client.qc
 Topher
#14330 posted by Mugwump on 2016/12/19 20:42:37
Maybe some AD monsters and breakables
AD content requires to use the AD .fgd or .def file in your map editor. If you have built your map with the vanilla quake.fgd, I don't know if it's possible to switch afterwards without breaking your map. Also, all maps should use the same definition file, whether it be vanilla, AD or other. It's strongly recommended for just a simple map pack and probably mandatory if the project lead is adamant about making this into an episode. HexenMapper needs to speak up about this before too many people have started working on their entries.
 Scraggy
#14331 posted by mjb on 2016/12/19 21:01:52
I call them:
scrag
vore
fiend
spawn
death knight
I think those are the coolest names and that's my reasoning. Your map overview sounds promising!
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