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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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They're definitely my favourite textures to use for this sort of theme. They're pretty versatile, and they're a lot better for building darker, grimier areas than normal base textures are. 
Obtex2.zip 
is a finding, no doubt. 
Pritchard... 
I love that set. There's a really nice set just released that could be adapted into the set with a bit of tweaking -

http://forum.zdoom.org/viewtopic.php?f=37&t=54248 
Hah 
I've been working on a very similar set for Doom 64, but, sadly, I've abandoned it.

That tekwall is pretty sick, but I wish it would tile. 
Need More Techwall Textures* 
I have been over-using one from the jf2.wad 
More WIP 
In honor of AD 1.5, here is another progress shot from my upcoming map. I am going to incorporate some of the new toys from the patch so that will be fun.

http://www.quaketastic.com/files/screen_shots/mjb_cages.jpg 
 
Looking good Bloughs. Looking like a sizeable map you got going on there. Dig the caged lighting. You gonna add some broken ones on the ground? i see some ropes with no cages/lights at the end?

I still need to finish the books for my map. bleh.
Gonna focus on getting the gameplay done first so i can get a beta out to you guys. Itll be ~15 minutes of playtime. 
@Bloughsburgh 
Eager to see the final release~ 
Very Cool. 
 
Cages 
I didn't think about adding broken cages on the ground...that's a good idea! Yep some cages do not have flames or have other forms of lighting instead to produce some sort of asymmetry. The map is sizeable but it isn't of gargantuan size...today I hope to start adding game play to see just how long it takes to beat so far.

Looking forward to your beta Muk!

Thanks NewHouse and Shambler! 
 
http://i.imgur.com/zhOxLhn.png

Increasing the size of some rooms and repositioned the gold key after some feedback from skacky.

Ill make some more changes and get a beta in here in the next day or two. 
Lookg Good 
Feeling some warmth from that lighting...mmm.

Looking forward to the release! 
 
Looks good man, looking forward to playing :) 
 
I can see some particles in there. You're making this map for AD? 
 
Yeah its for AD. Some custom breakables in there too. Ill likely use a custom key for a secret as well. Not too many AD monsters aside from crossbow and hogres. 
Yay, Breakables! 
Looking forward to the beta. 
Nice Lighting. 
But would like rooms to be more complex designs. 
 
https://twitter.com/muk0r/status/807963099974238208?lang=en

Update to Gold Key Room...

I was told I needed "more verticality"... 
Verticality 
has almost become a trite buzzword. I'm not saying the suggestion is invalid, it just seems to be the go-to critique in any given level design forum.

cool looking map, btw. 
 
Needs more horizontality. 
 
The trick is to pitch the level 45 degrees so that you cover the most of each axis. That way you have plenty of verticality and horizontality. 
Diagonality! 
The way of the future. 
 
45 degree jam! 
What Is Truly Needed Is 
Reminds Me Of An Idea I Once Had 
which is 1) probably terrible and 2) probably already been implemented at some point and proven to be terrible.

the idea: an fps with normal player movement with the addition of being able to rotate the entire level. can't get to a switch beyond your reach? rotate! trying to get to a hole in the ceiling? rotate! is that wall just a skoshe too high? rotate!

Sounds like a migraine inducing pukefest. I hate myself for even thinking of this. 
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