Woah.
#14165 posted by
Shambler on 2016/11/12 12:27:04
Looks cool man, hyped! Gonna put some black metal on in the background when I play it.
Wow
#14166 posted by
mjb on 2016/11/12 14:31:59
So tall, I can't wait to get lost in there!
Ionous
#14167 posted by
Kinn on 2016/11/12 14:46:13
Looks awesome. Love the textures - are they new or sourced from something else?
*Speechless*
#14168 posted by
Mugwump on 2016/11/12 16:28:52
(but thinking "damn! That's gonna be a very long week...")
Leptis Magna
#14169 posted by
spy on 2016/11/12 19:50:08
waht does it mean, anyway, i like the skybox tho
#14170 posted by
Mugwump on 2016/11/12 20:51:42
It's the name of a carthaginian city.
Kinn
#14172 posted by
spy on 2016/11/12 22:29:07
[b]are they new or sourced from something else? [/b] i believe it's a heretic2 texture set
Dammit
#14173 posted by
spy on 2016/11/12 22:30:39
are they new or sourced from something else? i believe it's a hexen2 texture set
Rough Translation To 'stone City' In Latin I Believe
#14174 posted by
ionous on 2016/11/12 22:49:58
Pulsar and I worked on this map 'chainmap' style, handing it off after working on it, sometimes multiple times in the same day. We each had our 'main' areas, and occasionally pushed forward into each others area when inspiration struck.
Ha, BIG indeed.
A fine way to enjoy this map. You'll probably need more than one album.
Our vertical building styles are on full display here.
The textures are mostly from Hexen2, with a lot of augmentation from custom textures from Sock and Pulsar.
Ha, MFX.
#14176 posted by
Mugwump on 2016/11/13 02:05:32
For those interested:
https://en.wikipedia.org/wiki/Leptis_Magna
@Ionous Did you guys take some architectural inspiration from the actual ruins of the city?
Leptis Magna
#14177 posted by
PuLSaR on 2016/11/13 18:37:48
That title was actualy selected at the stage when the map was almost built. I googled 'stone city' searching for a good title. And I think it's really a good title for such map.
Another screenshot for those who haven't seen it on twitter:
https://pbs.twimg.com/media/CxEq22CXEAAbraC.jpg:large
#14179 posted by
Mugwump on 2016/11/14 01:04:56
Is it normal that I want to lick my screen?
AD
#14180 posted by
Qmaster on 2016/11/14 01:15:50
discouraging new mappers everywhere and disheartening the veterans.
That or its inspiring, not sure which.
Its Just....
so... sexy...
the level of detail in just that one section is amazing.
Ravage
#14182 posted by foogs on 2016/11/14 07:51:20
http://i.imgur.com/oY0lzmh.jpg
been working on a quake4 remake for qw. it plays really nicely. check out this thread for details.
http://www.quakeworld.nu/forum/topic/7063/105681/ravage-2v21on1-map#105681
let me know if anyone finds shit wrong with the texturing.
Nice Atmosphere Pulsar
#14183 posted by
nitin on 2016/11/14 11:42:51
although if I had to nitpick, lighting looks a bit bland.
Ravaging
#14184 posted by
mjb on 2016/11/14 12:36:30
Looks pretty awesome foogs, nice work!
@mukor
#14185 posted by NewHouse on 2016/11/16 17:11:35
Can we use your book textures? I personally would like to use them.
#14186 posted by
muk on 2016/11/16 23:27:37
http://www.quaketastic.com/files/texture_wads/knavebooks.zip
As a reminder, these are based on Kells knave.wad so a big thanks to him for those!
http://imgur.com/UOB54UY
Ive been making my books out of 4 brushes. Texture the sides of the book before you cut or clip it so you dont have to line up the insides of the book as well, if that makes sense. Scale the paper at
.5 for the best effect.
once you have a book built, you can just move the texture up and down to go through different books. Sometimes youll need to make the book wider for different spines but it works pretty well.
I suppose i couldve included a small .map.
Im interested in seeing someone use these for breakables. A bookshelf exploding into books, paper and bits of wood.
Currently, I have them set up so you shoot or hit them and they disappear. Find all the books and get a reward for the final room!
#14187 posted by anonymous user on 2016/11/17 11:41:07
Pulsar, that looks amazing! Cant wait to play it!
@mukor
#14188 posted by
mfx on 2016/11/18 23:29:03
@MFX
#14189 posted by
muk on 2016/11/18 23:36:22
Thank you! those look amazing!
These are my first ever textures. :)
They wouldnt exist without Kells inspiring spines he created for the knave.wad shelves.