Maka-whatnow?
#14108 posted by Qmaster on 2016/11/04 15:12:28
#14109 posted by muk on 2016/11/04 15:20:52
http://imgur.com/UorFgo8
http://imgur.com/eWL9NWa
Im all about editor shots. Leaves more to the imagination...or something.
Wanted to play around with knave.wad, maybe make a couple rooms.
2k brushes later and I think I might actually have my first map on my hands. All rooms are complete just need to commit to my weaker area of expertise and set up all the entities/triggers.
Looks Great
#14110 posted by mjb on 2016/11/04 16:11:54
Awesome man, congrats on nearing the homestretch! It is more of an achievement than you may realize.
I am also working with the knave texture set for my personal map and find that triggers/entities are my strengths where as making things look pretty is my "needs improvement" area.
Mukor
It looks good.
I might just post a quote from John Romero's Qexpo interview with Tronyn.
"When we began working on Quake, the same rule applied: no location in a level can look like it could be made in DOOM�s tech. I told the designers, �Look UP. If there�s nothing interesting up there, put something up there.� It didn�t take long for everyone to get it and run with it"
I've started applying this to my levels. Not every room needs it, but it stops rooms from looking like they're made from simple boxes.
Anyway, post more screenshots, I'm keen to see more :)
#14112 posted by mankrip on 2016/11/04 16:24:10
Mugwump: "Red shadows" is a good description. I've just used the color shading map from the emitter shading instead of the one from the lighting.
Dwere: Yes.
mukor: The layout seems blocky, but fun to navigate, and the rooms looks well detailed.
#14113 posted by Mugwump on 2016/11/04 19:48:02
@mukor Yeah, what Romero said. Details on your walls seem good but that ceiling needs some too.
This seems to be one of the models included with Makaqu, also by mankrip.
Thanks dwere, I'm gonna have to check it out. Always found the blockiness of the original too... umm... blocky. Oh, and nice job with it, mankrip.
Mukor
#14114 posted by skacky on 2016/11/04 23:03:03
Looking great! Always love the knave set.
Like the others said, the ceiling in that room looks very flat. Either decorate it more or add another vertical layer (this is good for connectivity) because it's rather jarring with the rest.
My days of Natural Selection mapping have spoiled me greatly because I often put more effort in detailing ceilings than floors (since an alien class could walk on all surfaces).
#14115 posted by muk on 2016/11/04 23:06:25
http://imgur.com/6RhvxDa
Heres the spawn.
For what little experience I have with lighting, this looks really good to me.
The bland ceiling in the previous screen shot will get a similar treatment as seen here. I always make my best attempt at adding depth to all my surfaces.
Ive got most of the entities chained, should be able to wrap this up within the next week.
#14116 posted by muk on 2016/11/04 23:23:08
actually wait, my lights are using the colors i set?
any clue why?
#14117 posted by muk on 2016/11/04 23:23:32
arent using the colors i set.*
Lights
#14118 posted by mjb on 2016/11/04 23:30:36
Seems a bit flat to me, the lighting that is. Are you using fill lights? Try toning down the light value for those. Otherwise, looks like a spiffy map and I am looking forward to playing it!
Lit
#14119 posted by mjb on 2016/11/04 23:31:46
Verify that the .lit file is where your bsp is located for some initial troubleshooting.
Mukor
#14120 posted by Breezeep_ on 2016/11/04 23:40:54
I'm liking the looks of your map so far, Kinda reminds me of that one map I made for Map Jam 666 :P
Looking forward to seeing it released!
Map Jam Theme:
#14121 posted by Tronyn on 2016/11/05 02:16:17
"What Romero Said"
That would be too conservative for most mappers I'm sure. I really liked that quote though, because it explained something that I'm sure I wasn't alone in noticing in the original Quake levels (after all, Ziggurat Vertigo...).
Tronyn
#14122 posted by Mugwump on 2016/11/05 03:42:38
That may be too vague a theme for a jam. It could be a required rule of the jam, but I feel like a theme needs to be tighter. But shhh! We've already been told to stop cluttering the screenshots thread with jam talk, so if you wanna discuss it further we should do it in General Abuse.
@mukor Did you delete your previous screenies? I wanted to look at them again but I can't access them. The first ones are still there.
#14123 posted by muk on 2016/11/05 04:44:42
@mankrip
Blocky yes. It was an effort to remain simple as one of the biggest things that prevents me from ever releasing anything is that I try to do too much at once.
@bloughsburgh
Ive got a light with dynamic 2 32 units under the texture and another with dynamic 5 about 64 to 96 units under it.
It might be a directory issue. I havent been keeping it too clean. Ill have to look after work tho.
@breezeep
Ill be honest, i havent played near as many custom maps as I would like. At the moment, work and dad life eats a lot of my time but as of the New Year Ill have lots of freetime. I hope to get around to playing more custom maps by then. Most of my exposure is thanks to Dazs playthroughs/commentaries. An invaluable tool in helping me catch up to modern Quake aesthetic and gameplay.
@mugwump
Im not sure what the deal is. All the links are working for me.
Thanks for the kind words everyone! Ill get another screenshot in once i get my lights working properly.
#14124 posted by Mugwump on 2016/11/05 04:58:50
NVM, they're working again. Weird.
Bloughsburgh
#14125 posted by muk on 2016/11/05 09:57:09
You were correct. My .lit was in another directory. Thabk you.
#14126 posted by muk on 2016/11/05 10:51:45
https://twitter.com/muk0r/status/794837715275620352
sorry for filling this thread up so much lately, im just really excited!
#14127 posted by Mugwump on 2016/11/05 13:46:08
Don't apologize for using this thread for what it's made for! Plus, I think everyone here likes getting their appetite whetted...
No Screenshot But...
#14128 posted by damage_inc on 2016/11/05 14:32:50
... been hanging with Gotshun while he finishes up his next level. I'm kind of the alpha tester, woohoo! AND, going over tonight to snag his old levels off his ancient PC, haha. If anyone here remembers the days when you HADDD to have both a 2D and 3D video card yup... this is what we are talking about. Good ole 3DFX Voodoo baby.
I'd say he'll be finished... soon(TM) :-P
Looks Goodmukor
#14129 posted by Qmaster on 2016/11/05 14:43:40
The fog adds a nice ambience. I wouldn't pay too much attention to those who say ita too bright. You are going for a certain theme and mood, don't let them force you into a corner of darkness only.
Lights!
#14130 posted by mjb on 2016/11/05 15:02:02
Nice pic Mukor and please fill this thread with as much shots as you want, it is one of the more exciting threads to have new posts in!
I think the second shot after Daz's reply looks the better of the two. The fog does add a nice touch!
Fog Looks Good.
#14131 posted by Shambler on 2016/11/05 21:22:00
Keep it going mukusor!
Next Jam Theme Should Be
#14132 posted by Drew on 2016/11/05 23:04:16
"Tronyn map"
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