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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Egyptian Temple Is A Cool Theme 
There's a great Sock's egyptian textureset btw 
Temple Temple Temple! 
 
Shut The Fuck Up About Jams In The Screenshot Thread 
 
 
Blue 
Ooh, more quakes! Looks moody and lovely. :) 
 
I can always respect a map that can make textures that are themed one way look like they're themed in another. Not sure if it's intentional, but great use of the egyptian set to build something medieval-feeling. 
 
Is that really using eqyptian set? Looking very nice in medieval theme. 
Nice Scampie! 
 
How Do You Know Its Scampie? 
Also looks awesome! 
 
i dreamt of it 
 
lol 
 
Simon's Egyptian set yeah, but I'm just using them for the grey stone and blue highlights, and less of the symbols... just like I did with my Jam5 Qonquer map that no one played. 
 
 
It seems like a vore and umm... red shadows? :) What's that LG model you're using? 
Dwere's G.O.O. Pack 
The guns of okayishness (g.o.o.). 
 
Mine is much less curvy.

This seems to be one of the models included with Makaqu, also by mankrip. 
Maka-whatnow? 
 
 
http://imgur.com/UorFgo8
http://imgur.com/eWL9NWa

Im all about editor shots. Leaves more to the imagination...or something.

Wanted to play around with knave.wad, maybe make a couple rooms.

2k brushes later and I think I might actually have my first map on my hands. All rooms are complete just need to commit to my weaker area of expertise and set up all the entities/triggers. 
Looks Great 
Awesome man, congrats on nearing the homestretch! It is more of an achievement than you may realize.

I am also working with the knave texture set for my personal map and find that triggers/entities are my strengths where as making things look pretty is my "needs improvement" area. 
Mukor 
It looks good.

I might just post a quote from John Romero's Qexpo interview with Tronyn.

"When we began working on Quake, the same rule applied: no location in a level can look like it could be made in DOOM�s tech. I told the designers, �Look UP. If there�s nothing interesting up there, put something up there.� It didn�t take long for everyone to get it and run with it"

I've started applying this to my levels. Not every room needs it, but it stops rooms from looking like they're made from simple boxes.

Anyway, post more screenshots, I'm keen to see more :) 
 
Mugwump: "Red shadows" is a good description. I've just used the color shading map from the emitter shading instead of the one from the lighting.

Dwere: Yes.

mukor: The layout seems blocky, but fun to navigate, and the rooms looks well detailed. 
 
@mukor Yeah, what Romero said. Details on your walls seem good but that ceiling needs some too.

This seems to be one of the models included with Makaqu, also by mankrip.
Thanks dwere, I'm gonna have to check it out. Always found the blockiness of the original too... umm... blocky. Oh, and nice job with it, mankrip. 
Mukor 
Looking great! Always love the knave set.
Like the others said, the ceiling in that room looks very flat. Either decorate it more or add another vertical layer (this is good for connectivity) because it's rather jarring with the rest.

My days of Natural Selection mapping have spoiled me greatly because I often put more effort in detailing ceilings than floors (since an alien class could walk on all surfaces). 
 
http://imgur.com/6RhvxDa

Heres the spawn.

For what little experience I have with lighting, this looks really good to me.

The bland ceiling in the previous screen shot will get a similar treatment as seen here. I always make my best attempt at adding depth to all my surfaces.

Ive got most of the entities chained, should be able to wrap this up within the next week. 
 
actually wait, my lights are using the colors i set?

any clue why? 
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