Egyptian Jam In AD
#14067 posted by Qmaster on 2016/10/30 21:53:22
Egyptian/Temple/Desert.
#14068 posted by Shambler on 2016/10/30 23:46:18
Verrrrrrrrrrrry long overdue.
Not Quite Unique Enough
How about Techno Egyptian?
No No No
#14070 posted by Qmaster on 2016/10/31 00:00:03
Just Egyptian/Temple themed.
Jam
#14071 posted by mjb on 2016/10/31 00:31:44
Egyptian/temple could be fun. But hopefully there is a little more downtime between the last jam.
Egyptian Theme Is For Sissies...
#14072 posted by Barnak on 2016/10/31 00:53:29
... unless there is a total Blood, Gore and Gibbs, Texan Style Fest !
#14069
#14073 posted by khreathor on 2016/10/31 02:07:41
Techno Viking theme
ps
Egyptian/temple => steal textures from Hexen 2 and Serious Sam
Texture Jam?
#14074 posted by killpixel on 2016/10/31 02:24:49
I've been bangin' my head against the wall for months trying to think of a unique(ish) theme.
I feel like every theme and its permutations have been done to death. What was the last really strong, original theme you've seen? IMO, BioShock was the last one, nothing else since then has stood out to me (aside from that niche beksinski themed game).
It seems one of the major challenges of visual design is simply finding a concept to move on. I struggle to think of anything that isn't derivative of tech panels or bricks.
Techno Viking Theme
#14075 posted by skacky on 2016/10/31 03:14:55
Hah, this could even work with Hexen/Daikatana textures.
#14076 posted by Rick on 2016/10/31 03:35:16
"Temple", maybe. "Egyptian Temple"? No way.
Too restrictive of style.
Of course, one could simply place a single obelisk shaped pillar or ankh texture somewhere and say, "There you go. Got that Egyptian part covered."
Maybe...
#14077 posted by Qmaster on 2016/10/31 03:50:20
Purple Theme. Or Green. Or Green and Purple.
You know, not just the done to death colors like brown, blue, basetan, terracotta, metlbluegray, etc.
|| (this means OR)
Perhaps maybe a Liquids Jam. At least 50% of the map must be underwater (either 50% of gameplay time or 50% by volume).
||
Topsy-Turvy Jam. Whatever theme/location you want but it must have some or all of it upside-down, sideways, or otherwise topsy-turvy curvy angled twisted.
#14078 posted by metlslime on 2016/10/31 05:55:52
brush theme. Maps must be build out of brushes to qualify.
Spike Theme
#14079 posted by Qmaster on 2016/10/31 06:01:24
Must include spikes. Use nailguns. Can use Spiked Quakespasm features. Evil mood recommended.
Unique Schmunique.
#14080 posted by Shambler on 2016/10/31 09:38:58
Don't be too restrictive.
Temple etc etc hasn't been done much and it's a real strong style - or genre of styles.
Techno Gothic Please
#14081 posted by Kinn on 2016/10/31 13:29:41
Like Warhammer 40K
Spires and gothic arches in a dark future techy setting
#14082 posted by Rick on 2016/10/31 14:20:39
Well, that's a good reason for being non-specific. If you want to make your temple jam map in a techno Gothic style, then cool.
However, somebody that doesn't like that style could make their map in an Egyptian style. Or as sunken, medieval ruins, or whatever.
The more words it takes to define the theme, the fewer maps there will be. That's what I think anyway.
Jam Jam
#14083 posted by PRITCHARD on 2016/10/31 15:42:40
A Jam with an actual deadline that mappers have to stick to. You can create anything you want, but you MUST do it in the allotted time. No ifs, no buts. Definitely no extensions.
The best part is that if no one gets anything done we can call it cancelled and move on with our lives! :D
Pritchard
#14084 posted by Newhouse on 2016/10/31 16:41:40
You're asking too much*
Double Post
#14085 posted by Newhouse on 2016/10/31 16:42:46
We need 2 weeks for designing/planning, and 1 week to finish it.
I thought that people wanted to wait for a while before having another jam.
I would sit on it for a bit guys and work on your own stuff.
+1 Naut
#14087 posted by muk on 2016/10/31 17:03:58
+2 Naut
#14088 posted by mjb on 2016/10/31 17:13:16
+3 Naut
#14089 posted by Newhouse on 2016/10/31 17:28:23
+4 Naut And +1 Rick
#14090 posted by Qmaster on 2016/10/31 17:43:50
CSG In R/l
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