 Generic Jam!   
		#14058 posted by  generic on 2016/10/30 15:46:29  
		Sounds good to me! ;)  
	 
		
		
		#14059 posted by  Rick on 2016/10/30 15:55:31  
		Pick any two words that sound good to you:
  
  Arch/Arched/Arches
  Ascent/Ascending
  Attic
  Bent/Bend
  Box/Boxy/Boxes
  Bridge/Bridges
  Cantilever
  Cavern/Caverns/Cavernous
  Cellar/Cellars
  Chasm/Chasms
  Derelict
  Dock/Docks/Docking
  Enormous
  Fort/Fortress
  Ledge/Ledges
  Rooftop/Rooftops
  Ruined/Ruins
  Tall
  Tower/Towers/Towering
  Truss/Trusswork
  Tunnel/Tunnels
  Underground
  Water/Wet  
	 
		
		
		#14060 posted by NewHouse on 2016/10/30 17:00:03 
		Void jam  
	 
		
		 Enormous Wet Boxes   
		#14061 posted by  Orl on 2016/10/30 17:24:23  
		  
	 
		
		 Rick You Reminded Me   
		
		
	 
		
		
		#14063 posted by  Rick on 2016/10/30 18:26:04  
		Yeah, that was something like I was thinking. I didn't really spend that much time coming up with the words, I'm sure there's plenty more possibilities. 
  
  I tried to avoid words that were too style-restricting such as Gothic/Medieval/Egyptian and those that might require new, or a specific type of, textures such as Fire/Gold/Frozen. No reason they couldn't be used though.  
	 
		
		 #14061   
		#14064 posted by  Shambler on 2016/10/30 19:46:25  
		i.e. czg's pants.  
	 
		
		 Oddly Inspirational?   
		#14065 posted by  negke on 2016/10/30 20:24:09  
		At least judging by the number of speedmaps "czg's anus" produced...  
	 
		
		
		#14066 posted by  Rick on 2016/10/30 21:32:15  
		Void maps. Isn't that what "Coagula" maps are? I've always liked those for some weird reason.
  
  I made a ctf space map for Q3 once. Never got around to putting the final polish on it though.  
	 
		
		 Egyptian Jam In AD   
		#14067 posted by  Qmaster on 2016/10/30 21:53:22  
		  
	 
		
		 Egyptian/Temple/Desert.   
		#14068 posted by  Shambler on 2016/10/30 23:46:18  
		Verrrrrrrrrrrry long overdue.  
	 
		
		 Not Quite Unique Enough   
		
		How about Techno Egyptian?  
	 
		
		 No No No   
		#14070 posted by  Qmaster on 2016/10/31 00:00:03  
		Just Egyptian/Temple themed.  
	 
		
		 Jam   
		#14071 posted by  mjb on 2016/10/31 00:31:44  
		Egyptian/temple could be fun. But hopefully there is a little more downtime between the last jam.  
	 
		
		 Egyptian Theme Is For Sissies...   
		#14072 posted by  Barnak on 2016/10/31 00:53:29  
		... unless there is a total Blood, Gore and Gibbs, Texan Style Fest !  
	 
		
		 #14069   
		#14073 posted by  khreathor on 2016/10/31 02:07:41  
		Techno Viking theme
  
  ps
  Egyptian/temple => steal textures from Hexen 2 and Serious Sam  
	 
		
		 Texture Jam?   
		#14074 posted by  killpixel on 2016/10/31 02:24:49  
		I've been bangin' my head against the wall for months trying to think of a unique(ish) theme.
  
  I feel like every theme and its permutations have been done to death.  What was the last really strong, original theme you've seen?  IMO, BioShock was the last one, nothing else since then has stood out to me (aside from that niche beksinski themed game).
  
  It seems one of the major challenges of visual design is simply finding a concept to move on. I struggle to think of anything that isn't derivative of tech panels or bricks.  
	 
		
		 Techno Viking Theme   
		#14075 posted by  skacky on 2016/10/31 03:14:55  
		Hah, this could even work with Hexen/Daikatana textures.  
	 
		
		
		#14076 posted by  Rick on 2016/10/31 03:35:16  
		"Temple", maybe. "Egyptian Temple"? No way. 
  
  Too restrictive of style. 
  
  Of course, one could simply place a single obelisk shaped pillar or ankh texture somewhere and say, "There you go. Got that Egyptian part covered."  
	 
		
		 Maybe...   
		#14077 posted by  Qmaster on 2016/10/31 03:50:20  
		Purple Theme.  Or Green.  Or Green and Purple.
  
  You know, not just the done to death colors like brown, blue, basetan, terracotta, metlbluegray, etc.
  
  ||  (this means OR)
  
  Perhaps maybe a Liquids Jam.  At least 50% of the map must be underwater (either 50% of gameplay time or 50% by volume).
  
  ||
  
  Topsy-Turvy Jam.  Whatever theme/location you want but it must have some or all of it upside-down, sideways, or otherwise topsy-turvy curvy angled twisted.  
	 
		
		
		#14078 posted by  metlslime on 2016/10/31 05:55:52  
		brush theme.  Maps must be build out of brushes to qualify.  
	 
		
		 Spike Theme   
		#14079 posted by  Qmaster on 2016/10/31 06:01:24  
		Must include spikes.  Use nailguns.  Can use Spiked Quakespasm features.  Evil mood recommended.  
	 
		
		 Unique Schmunique.   
		#14080 posted by  Shambler on 2016/10/31 09:38:58  
		Don't be too restrictive.
  
  Temple etc etc hasn't been done much and it's a real strong style - or genre of styles.  
	 
		
		 Techno Gothic Please   
		#14081 posted by  Kinn on 2016/10/31 13:29:41  
		Like Warhammer 40K
  
  Spires and gothic arches in a dark future techy setting  
	 
		
		
		#14082 posted by  Rick on 2016/10/31 14:20:39  
		Well, that's a good reason for being non-specific. If you want to make your temple jam map in a techno Gothic style, then cool. 
  
  However, somebody that doesn't like that style could make their map in an Egyptian style. Or as sunken, medieval ruins, or whatever.
  
  The more words it takes to define the theme, the fewer maps there will be. That's what I think anyway.  
	 
		 |