#14039 posted by
muk on 2016/10/29 05:47:10
Thanks everyone. Im looking to get this finished up by new years so i can utilize some free time next year for my next offering.
The rockwall was a placeholder so i didnt pay it much attention. Now that its been pointed out, that texture is horrible as it tiles way too much.
MFX: cant wait for the release...is it for AD 1.5?
Not Dead Yet (insert Zombie Noises Here...)
#14040 posted by Tronyn on 2016/10/29 05:49:01
Are editor shots the new normal? Should Tronyn release further maps or just fuck off? Will Trump or Hillary win the election?
http://www.quaketastic.com/files/screen_shots/River_of_Fire.png
I'm mainly just trying to demonstrate that I'm not dead yet. The "final Drake" may resurface yet, with the help of God (or Satan, if you're one of those who hates my maps).
Damn Tronyn!
Looks gothic AF, love it!
That Looks Very Nice!
#14042 posted by
PuLSaR on 2016/10/29 15:02:45
I hope to see more new maps from you soon
Looks Cool!
#14043 posted by
mjb on 2016/10/29 15:18:31
Excited to see another map from you Tronyn!
Shots.
#14045 posted by
Shambler on 2016/10/29 22:08:41
Nice one guys. MFX looks ace. Tronyn looks very cool, hardcore textures going on there. Love your maps, hate the drake mod tho (well, tolerate it I guess).
Whats Up With Drake
I know the maps tend to be more like the doom slaughter map style but it's at least different from most stuff you get in quake.
I did have a drake map in development ages ago...
Re: Drake
#14047 posted by Tronyn on 2016/10/29 23:32:16
assuming I finally do get around to "finishing" it (my projects are like the freaking Tower of Babel), I'd be interested to know what features should be changed. I know lots of players find the bosses too hard and the monster AI annoying (at least they don't dodge like in Nehahra, lol). I do want to preserve dragons though, as they are a pretty key enemy in wide open maps. I'm hoping to finish it next summer, if no sooner, so at that point I'll probably make a thread for feedback/issues/suggestions.
Glad you guys liked the shot. Other shots posted here look awesome too. MFX you are insane in the best possible way!
Thanks Bloughsburgh*
#14049 posted by NewHouse on 2016/10/30 06:49:41
I'm trying out a bit of aqua/neon style when I get further with this map. Also want to see how does the lighting works under water.
I Like Those Shots Newhouse
#14050 posted by
nitin on 2016/10/30 09:54:11
Thank You*
#14051 posted by NewHouse on 2016/10/30 11:33:47
When this neon jam is going to be btw, during the December or January?
Errrr
#14052 posted by
negke on 2016/10/30 11:37:23
It was a joke, in the sense that Orl pointed out in the other thread. There is no jam.
#14055 posted by
Rick on 2016/10/30 14:54:41
Any theme is fine as long as it can be interpreted in a very loose and generic way.
Any Theme
That doesn't require fucking with the default palette, 5 different versions of texture packs, or whatever else.
Jams should be very inclusive and have no barrier of entry.
#14057 posted by NewHouse on 2016/10/30 15:31:29
Oh, it is hard to tell when it is joke or not. At least this film noir jam came out of nowhere for people that aren't hanging out that much in terrafusion or other quake chats*
#14059 posted by
Rick on 2016/10/30 15:55:31
Pick any two words that sound good to you:
Arch/Arched/Arches
Ascent/Ascending
Attic
Bent/Bend
Box/Boxy/Boxes
Bridge/Bridges
Cantilever
Cavern/Caverns/Cavernous
Cellar/Cellars
Chasm/Chasms
Derelict
Dock/Docks/Docking
Enormous
Fort/Fortress
Ledge/Ledges
Rooftop/Rooftops
Ruined/Ruins
Tall
Tower/Towers/Towering
Truss/Trusswork
Tunnel/Tunnels
Underground
Water/Wet
#14060 posted by NewHouse on 2016/10/30 17:00:03
Void jam