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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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If you want video to look good, don't let it within 10 feet of any web-friendly encode or YouTube. Maybe just upload files to a host somewhere for people to download. Not sure what kind of encode is good for HQ gameplay though... 
Mankrip 
Most of what you want to recover in these situations is details in the shadows, instead of stretching the entire palette, you probably want to shift the shadows slightly higher. Of course whilst keeping the blacks black.

I do a bit of photography and when I edit the exposure of my photos I often use the tone curve tool that adobe lightroom has. Opening an image and playing with that will give you an idea of how much you can separate tones whilst retaining a good "realistic" looking image. 
The Initial Shot With 3 
looks good to me. 
Nehara HD 
Nehrahehrhahe Movie 
wow it's like watching an autistic child play with action figures for 4 hours. 
 
lol I picked a random spot and got 42:45, watched until 44:00 laughing my ass off. 
Shamblernaut 
Thanks for this. 
And The Oscar Goes To.... 
The HD really lets you savour the artfully-crafted nuances of the vertex swimming, whilst the mushy blur of the texture filtering adds an evocative, dreamlike quality to this visual feast. 
WTF Did I Just Watched ? 
O M G ! The parallel world of YouTube ! 
I Still Can't Take It...yech 
 
 
So I'm not only one who thinks this is nowadays a bit of.. outdated when it comes to cutscenes artistic look. 
 
Unfortunately, even DarkPlaces and all its shiny-pretty can't do anything about it... Was good for its time, though - except the vocal "work", that's awful no matter the period. 
A Plant! 
http://i.imgur.com/elqml3q.jpg

This thing took me far longer than it had any right to. First I had to recolour the texture for the plant itself, since the background wasn't index 255, then I had to figure out which format TexMex felt like importing today (please tell me there's something better than TexMex), then I had to edit the texture again because it was really tall and dumb, followed by reimporting it again.

Then I set it up in the map so that it looked like a decent plant in-game. Then the real fun started!
To build a decent shaped potplant pot in TB I first had to find a crash bug in the CSG tools, followed by trying to figure out how to work around it. Then I had to copy it back into my actual map, try and select all the tiny brush fragments I ended up with, group them, align them with the base of the pot, texture them and then spend another few minutes getting the plant itself to line up in the center...

Finally, I have a really ugly potplant pot and a decent-ish plant! This is really how I wanted to spend my evening mapping. 
Dat Pot 
Better be critical to every aspect of your map. I'm talking linked to 4 secrets, key to open 6 doors, and spawns massive hordes.




It is a nice potted plant. 
 
Everything in that screenshot looks nice. I liked the potplant. 
Double The Pot 
Double the Fun!

And here's a small album of general shots from my Jam map. Not too many enemies featuring here! I don't want to spoil the surprise of playing it.

One of my favourite things about the map is the boxes. They're all breakable, except for the really big ones, and some of them have stuff inside. Getting really half-life right now, I guess.

The shots are taken with the jam palette loaded, by the way. It's pretty effective! 
Looks Neat! 
 
@Pritchard 
Nice mood! 
Heya 
Jesus 
 
Holy Fuck 
Only the filename gives any indication that that screenshot is from a Quake engine. 
D3 Techbase In Quake 
Yes plz 
 
I've never used those textures, but in my general experience, it's crazy that you managed to get any textures to curve so well. Wow! 
Someone Ban That Guy Already! 
 
Mfx... 
...w00t! 
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