
Ijed's Not Here Right Now
#115 posted by
ijed on 2014/07/11 21:12:22

Neither Is Lunaran
#116 posted by
Lunaran on 2014/07/11 21:28:29
busy, and ikwhite is too similar to something else I'm building so I'd rather save the ideas

Lol, I Instantly Recognized That. They Hunger!
#118 posted by
skacky on 2014/07/12 01:35:37

*has Memeory Of Playing They Hunger For Half Life For The First Time*
#120 posted by
Breezeep_ on 2014/07/12 01:58:30

Very Cool Skacky!
#121 posted by
Drew on 2014/07/12 02:35:28
Particularly the detailing around the bottom in shot 1.
#122 posted by
Lunaran on 2014/07/12 04:20:26
agreed, skacky, perfect choice for the textures

Bloody Hell, Skacky
#123 posted by
than on 2014/07/12 06:21:19
that looks great! Great details and lighting.
BTW,You doing all this with TrenchBroom? I'm kind of finding it difficult to use because Worldcraft is so ingrained, but damn it has awesome texture lock and a 3d view that doesn't suck.

Thanks
#124 posted by
skacky on 2014/07/12 13:27:00
Yeah it was made entirely in Trenchbroom. I sometimes use Hammer to do stuff but not with this one, at least not yet.

Cant Get All This Hype
#125 posted by
spy on 2014/07/12 18:12:17
with its ik_ textures
ik_white looks particularly as shit as it does
mayby its just me though

I Agree With Spy
#126 posted by
Barnak on 2014/07/12 18:16:23
I never liked that whitish texture neither.
Maybe a very strong fog could help (I hope so).
My expectations for the jam2 maps are VERY low !

I Agree Also
#127 posted by
Rick on 2014/07/12 18:35:06
I just find them too ugly and bland to bother with. Maybe the intention is to have all the visual interest created with brushwork and architecture instead of textures. Much like the original maps that used these texture sets.
"Honey" wasn't all that great of a choice for Map Jam 1 either. Most brushes ended up textured with that Doom style yellow brick, and those maps turned out pretty good. So I guess there is hope.
#128 posted by
Lunaran on 2014/07/12 19:09:52
The honey theme is a disguised way of showing off brushwork with fog. Simple forms layered backwards and downwards into the murk can look incredible, far better than the same forms cut up with texture detail and washed with spotlights. Some people grasped this, and others unfortunately took the theme to mean nothing more than 'use that yellow brick everywhere.'
The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'
We'll see.
#129 posted by
Lunaran on 2014/07/12 19:10:49
*subtle changes in color and brightness in the lighting
#130 posted by
JneeraZ on 2014/07/12 19:56:32
Someone crack a window, someone just arted all over the thread.

#109
#131 posted by
JPL on 2014/07/12 20:06:51
Really nice architecture. The blue lights with the fog gives a really cool ambiance to the map, and the ikwhite wad set really fits well here.
Can't wait to play it :)

Willem
#132 posted by
Lunaran on 2014/07/12 22:43:41
sometimes you just gotta let 'er rip

I Opened Hammer To See How The Map Looked
#134 posted by
skacky on 2014/07/13 00:11:41
and I'm really glad I'm making this in TB. Look at this mess!
http://i.imgur.com/aCfTejI.jpg

Heh
#135 posted by Tronyn on 2014/07/13 05:18:20
as someone in academia, if you think what Lunaran said was pretentious, you have no idea.
I always wondered why Honey was visually compelling (which it was) despite the e4m8 (ie, bland) texturing. That describes it well.
I'm aiming at providing some in-game shots next week. My sin as a mapper is impatience; it always feels like I'm taking forever.

Speaking Of Impatience, And Re: Skacky
#136 posted by Tronyn on 2014/07/13 05:24:04
Don't full maps ALWAYS look super messy in Hammer?
http://www.quaketastic.com/files/screen_shots/hammermess.jpg
I saw another new shot on there too.

I Don't Have A Single Area Of My Map Even Close To Finished
#137 posted by
ionous on 2014/07/13 06:43:58

There's Still 2 More Weeks!
#138 posted by
- on 2014/07/13 06:52:02

Tronyn
#139 posted by
Cocerello on 2014/07/13 12:42:26
That looks good, glad to see a different theme too, like RoQ's, and to see a mapper that uses ikblue on an ikwhite base like me.
It is better to use ikblue to add touches to ikwhite like that, i tried to use ikblue as the base but it didn't worked that well. Have you tried too? How it went?