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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Instead of acting like complete jerks, why don't you guys be constructive for once and share your own brightness settings? 
NewHouse 
That's a lot of effort to work on light levels so kudos to you on that.

I would say something in between the two examples you are showing in that grid picture. I definitely think some of the images on the right are much too bright and detracts from the atmosphere you are so purposefully trying to achieve. On the other hand, some of the darker images on the left do not display any detail at all and I find that to be simply too dark.

I know that cold is a theme so if some dark areas are absolutely vital to your design then keep them, but the fact you are taking these steps to fine tune light is a good sign! 
 
Picking a suitable lighting level for a quake map is not some incredibly obscure alchemy, comprehensible to only the most wizened mappers - it is literally - like Shambler says - a case of comparing your maps with other known good maps like the original id maps and just making sure you're not far off that.

You won't get any useful information from knowing what gamma settings people play on - you may as well be asking them how their monitor is set up, and what the brightness of the room they are playing in is. 
Bloughsburgh 
This might be too much to ask.. but could you or some people actually mark pics which are too dark by "x" and some what are too bright by "y". And in the end I could actually analyze results. I could use this for my future maps too, to check good brightness for every color. After all, I can't adjust my screen's brightness level any lower, and it is still bright and colors are showing well, I should do something else to my screen to make it work like every cheap acer laptop screen.

This is maybe too much to ask, but I have been playing with values you guys (Rick/ericw) has sent to me. And also listening you Bloughsburgh how to use wait etc. Maybe I haven't found the right combination yet. 
 
Don't use my maps as reference though. I'm bad at light. 
NewHouse 
The new lighting looks fine. I don't think there are any pics that look too dark. Some of them may actually have a bit too much light (mostly the L shaped corridors) - maybe use a different delay setting.

MugWump, if a map is too dark with gamma 1, then it's not lit properly. 
Onetruepurple 
Should I use gamme 0.9 or gamma 1.0 while compiling? Or should I rise up it even, when using colors as main light source? 
 
they look good newhouse, you've put a tonne of extra work in since the jam, that is pretty obvious. the results look like they're paying off. 
I Don't Know About -gamma In Compiling. 
Use "gamma 1" in game. 
Lit 
Honestly, looking back at the grid I think the very bottom dark pictures are perhaps a tad too dark. Those are probably the only ones.

As OTP said, I think a lot of the pictures are a bit too bright (Especially the far right examples)

Admittedly I only ever played your very first offering of the map so I don't have much reference to go on. I'll have to try your newer version at some point! ;) 
Sorry Being Stupid Person. 
You know I'm a bit slow when it comes to learning basics.. I'm more visual person, I almost need people to go hand in hand showing me how things should be done.

L shaped lambs on top indeed are so bright that even my eyes are now burning. I have to decrease intensity a bit* I was only thing on make focus much more clear - but then there is also part "not too clear". It should be a bit more tender touch there.

Inside joke "I have a headache". 
 
Kinn "You won't get any useful information from knowing what gamma settings people play on" At least knowing which settings people generally use can give some kind of reference.

OTP "MugWump, if a map is too dark with gamma 1, then it's not lit properly." As I said, my gamma is set @ 0.85 with contrast @ 1.5. Not just for this map, but as a general setting. I may need to pump gamma up 1 or 2 notches on certain maps, like Khreathor's Sewage Farm, but NewHouse's Ice Core looked fine to me like that. Sure it's darker than the usual base map, but not to the point of not being able to see shit, and also that's what gives it its distinctive atmosphere.

So, what are you people's gamma/contrast values? 
 
When running light, is there an actual difference between -range and -gamma? 
I Would Assume Gamma 1 
 
 
As I said, my gamma is set @ 0.85 with contrast @ 1.5. Not just for this map, but as a general setting.

http://www.monitorsetup.com/
http://www.displaycalibration.com/brightness_contrast.html 
I Play On Gamma 1 
It's very bright and vibrant. It looks great. Mostly because my laptop LCD screen is very bright and looks completely different to my other LCD screen, and also I don't Quake play in a bright room.

Really, just knowing what gamma people play on tells you like maybe 25% of the story. 
#13822 
+1, your settings sound wonky, probably trying to compensate for a not so good display.

Mugwump, having a properly calibrated display really is crucial in general. Calibrate it and use it for a while so your frame of reference can readjust.

Then, light your maps using gamma 1. You'll get the desired look in the ballpark for most users this way. 
 
OTP I'm not talking about the monitor's calibration, but the in-game settings.

Kinn And do you use the default contrast with that or do you tweak it? On my rig, Quakespasm's default settings make a slightly too dark image and I've found that playing with the new contrast setting gave much better results than gamma. 
Killpixel 
I did calibrate my monitor the best I could but it's an old and quite crappy LG CRT. 
If You Need Gamma 0.85 In Quake Then Your Monitor Is Badly Calibrated. 
 
 
For me, Gamma 1 looks perfect on 99℅ of quake content, IF all the following are true:
- on a calibrated LCD
- in a pitch dark room
- in full screen.
If I am not in those ideal conditions, I need to raise gamma/contrast to compensate.

Btw just switching from windowed to Fullscreen makes a difference, because typically stuff on your desktop is a lot brighter than quake. This is why screenshots look so dark even when the pixel values are the same. 
Otp Is Right 
reset to 0's and try again. black will probably appear washed out, which sucks, but that seems to be the nature of your display. boosting the contrast and dropping the gamma or brightness seems like a fix, but it really isn't (I used to do this too). 
 
And do you use the default contrast with that or do you tweak it?

Default I guess. I didn't even know QS had a contrast setting. 
Then Again 
I remember using high gamma on an old CRT also... 
 
So, I can see all color changes all the way through that top 5 (pure black) on my screen+settings, can I use this as a tool somehow? http://www.monitorsetup.com/ 
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