Very Old Q3A Map
#13718 posted by
sock on 2016/06/20 01:23:13
Concept Map - The Bridge Crane
Music by Devastus and cool cameras by QMM 1.7!
Really Nice
#13719 posted by
mankrip on 2016/06/20 02:03:49
And the music has a UT vibe to it.
I Remember That On Q3w
#13720 posted by
nitin on 2016/06/20 04:52:35
that was some sort of demo map only no?
Makrip
Ever since 8 bit graphics became obsolete graphics manipulation programs have lost their dithering options. I remember having numerous different colour reduction options available to me. I remember being able to mark a certain region(s) and prioritising the colours in that region over the others.
Your work reminds me of those days.
Mankrips Work
#13722 posted by
mfx on 2016/06/20 20:50:54
reminds of nothing i've ever seen before.
So, that's that.
#13723 posted by
mankrip on 2016/06/21 02:15:55
Thanks. The main purpose of this is to make texture creation easier, because I'm not a very good artist.
Beta Tester Wanted
#13724 posted by lth on 2016/06/21 10:49:18
http://stainless-software.com/quake/horror-nailgun.jpg
Beta tester wanted - mostly to make sure I've packaged this right, it's been ages. Apply within. Or below. Or something.
MovieTime
#13725 posted by
sock on 2016/06/21 11:41:14
I Remember That On Q3w, that was some sort of demo map only no?
Yes, it was just a concept map I made years ago which I recently installed again. I thought it would be cool to create a video of it and learn some new camera stuff at the same time!
Nice
#13727 posted by
negke on 2016/06/26 06:58:05
Though much like all of your recent maps/shots the fog looks too dense.
#13728 posted by
metlslime on 2016/06/26 08:35:26
fog might be fine for actual player POV though -- aerial shots will have longer sight lines.
Yeah,
#13729 posted by
Shambler on 2016/06/26 21:18:45
Looks great TBH. Love the spectacular architecture shizzle.
Latest Version Of My QS-IRC Mod
This is the version I hope to release for QExpo, should everything turn out to be bugfree.
Dropbox link:
https://db.tt/vvXGPDnv
Yes, I finally worked out how to compile the thing for windows too.
Quake Sin
#13732 posted by
madfox on 2016/07/03 12:23:35
Trying to convert the gorge from sin to quake.
Mapscale is too big for it but anyway.
Let's say it's my guilty pleasure.
elxu4 elxu4 elxu4 elxu4
Great!
#13734 posted by anonymous user on 2016/07/04 14:03:57
go mapfox!
Looking Good.
#13737 posted by anonymous user on 2016/07/12 00:26:00
Your Mother has an odd shape.
Ha!
#13738 posted by
madfox on 2016/07/12 02:35:35
That's the reason she created me.
...more in the way of a double animated static.
Ha Yeah, That Was My Comment..
#13739 posted by mfx on 2016/07/12 02:54:59
Don't take it home.
#13737 is really cool!
Dammit
#13740 posted by mfx on 2016/07/12 02:55:51
i meant #13738.
Looks Great!
#13741 posted by
mjb on 2016/07/12 13:24:41
Wonder what the enforcers are using those objects for? :O