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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Wtf 
Bloughsborough, nice map!

Btw, I still didn't find a reason for that HOM. I tried shrinking the brush a bit, but it's visible face has about 3 tris! (tested in Darkplaces with r_showtris 1) Still didn't test if the HOM still shows in Fitzquake after shrinking the brush.

I ask this here because this is where I was warned about the HON. 
HOLY SHIT BLOUGHSBURGH 
That map looks sweet! The lighting looks amazing! I'm going to download it and try it out! 
Map Limits 
Another thing to check is if that wall is close to the standard map boundary limits (4096 each way)

In your are in TrenchBroom, just click on that wall and look to see if any of the coordinates are over or very close to -4096/4096.

And thanks! :) 
Well, I Don't Have Arcane Dimensions... 
I can't really play the map. Anybody have a link to the mod? 
 
SpecialBomb... 
Anyone who does have Quake1, and doesn't have Arcane Dimensions, should be impaled and crucified, pure and simple. Texan style ! 
Barnak 
Keep in mind that I'm new to the scene, and I have no idea what's required and what's not. Someone should make a Quake essentials guide if it's that serious. 
Bridge Screenshots 
SpecialBomb 
AD is quite new. It's not required for mapping so much as required for playing.

The levels are monstrously long and challenging, it is really the antithesis of what some of the guys here have been working on the last few years.

For your own mapping, they have HEAPS of good ideas to *cough* borrow and set a pretty good example of map design. Recently a map called Zendar was modified for AD as well, while I haven't played the AD version, I can certainly recommend the original. 
Shamblernaut 
Sounds hard. I personally have never beat Quake, because for me, it's really damn hard.

Also, I don't really want to focus on singleplayer mapping, so if I do make a SP map, it probably won't use any mods. 
 
specialbomb, needs more texture variety and lighting. 
Necros 
teach me how to shitpost like you. 
 
Please please use imgur.com guys.
I'm not going to whitelist all that crappy other stuff no more, just to look at screenshots i don't like:)

+1 for necros doing it for me..
+2 for texan style! 
Necros 
Very funny... 
 
Those screenshots are unlit/basically untextured, it's hard to even make out the map shape enough to give feedback.

The scale looks off/cramped to me. e.g. stairsteps should be wider than they are tall.

Avoid having the ceiling all the the same height.

I suggest using a strong texture set, this will help get the scale/shapes right. 
Dude, Its A Beta 
I'll work on it, jeeze. I made it last night. I'm not publishing it yet, which is why I posted it in betas. 
Specialbomb 
screenshots and beta's is certainly for unfinished work... usually we're used to seeing something that's a little more finished than your screenshots though ;) 
Again, Last Night I Did This. 
I'll add textures to it later, I got school stuff to do. I would have given it a bit more detail if I had time. 
It's Cool Man 
do you school-work first, it's more important anyway! :P

If you want to show off work as early as this it might be an idea to do a stream, people love seeing this stuff made from scratch. 
 
'shitpost'? if you don't want feedback, don't post screenshots in the thread. 
Indeed 
SpecialBomb - I don't know what feedback you are expecting from those images, and getting all defensive when someone gives you valid feedback is not going to end well here. 
Kinn 
I dunno why I even put the screenshots there in the first place. I just thought it would be a good idea, but I obviously didn't base it off of anything. I won't put any more screenshots until it looks acceptable.

(Note to self: Don't piss off kinn, he is made of pure salt) 
SpecialBomb 
Fullbright screenshots (or anywhere really) are always a bit of a ghastly sight because everything is 255 in brightness. Even with the very similar brown textures you used, having lighting would have increased the visual flair of the screens by a considerable margin.

As far as texturing goes, don't worry right now about getting things perfectly aligned or what goes best with what. Instead, search in the texture browser for "floor" and apply that to your floor faces. Do the same with "wall" for wall spaces. You can just slap the floor texture onto the ceiling for now.

For lighting, if you really don't want to mess with specifics just do this:

Add a light into the map and add a key called "delay" with a value of 5. Give the "light" key a value of 450 (or higher...play around with it!) and then just copy+paste them around the map. You'll notice a large increase of visual fidelity doing this.

Then, as a test post another screenshot of your level with texturing and lighting and see the difference!

Good luck 
A Horse Named Quake 
So, link to map is broken...here is the updated file. Would like some testers!

https://copy.com/7uLLFsTBpsB0K8RS 
"If You Don't Want Feedback..." 
Lol, I couldn't agree more.

I sometimes get annoyed by the fact that some people on here champ at me even though I'm putting in a lot of work for free because I love mapping, as if they think I'm a robot and they're the user, and they should just be able to control my creativity - and force me to hold back releases until those releases live up to the particular standards of how they voluntarily decide to spend their free time. Still, I recognize that with a very tiny amount of exceptions, this is mostly meant as constructive criticism, and that's how it is best viewed.

Kinn, by the way, is "made of" pure win. 
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