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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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DP 
Darkplaces is typically not the best to test maps on that you plan on releasing. I would use Fitzquake, MarkV, or Quakespasm instead.

I started testing my very first maps with Epsilon...good lord was that a terrible idea. 
A Horse Named Quake Beta 
Hello,

I figured if I don't upload a map now I may never. There will always be something to improve but I'd like to have at least one release under my belt.

I started mapping for Quake starting in December and learned a lot through this board.

I would appreciate if I could have some testers play through my map. Look for texture problems, broken entities, and gameplay balancing. All difficulties accounted.

**Requires Arcane Dimensions**

A Horse Named Quake:

Screenshots:
http://imgur.com/1I66T0H
http://imgur.com/2gOVeJP
http://imgur.com/ate92Mb

Map:
https://copy.com/v4rqzblLUyi6YwtU

Please do not download the map if you do not intend on providing in-depth feedback. Wait for the official release!

Thank you! 
 
Blough,

Map looks nice, even more impressive if this is your first?

Gustavo,

Try entering "gl_picmip 0" and then restarting the map and see if the textures look clearer. 
Bloughsburgh 
Screenies look great! You started mapping in December and have already managed to produce something like this? I'm deeply jealous!

(Haven't played the beta as I don't have a working Quake setup at the moment; just going by the screenshots.) 
GUSE1M2 Revision 
Well total_newbie, I started mapping a week ago.

Revision 1 of GUSE1M2 is avaiable here: https://www.dropbox.com/s/wfj440tkrnq2bn4/guse1m2.zip?raw=1 Won't release the source .map file right now :P

Now with more rooms, more monsters, and a deadly final trap! Play at your own discretion! ;) 
Thanks 
Well that's a good sign about the screenshots.

I would like to say the map is very small, I decided to focus on fine-tuning versus size to get something out with some form of ...quality I guess. 
Bridge, My New WIP 
Description:
A 1v1 deathmatch map.

Problems with it:
Needs to be bigger.
Some items don't spawn.

I'm tired. Sorry if I'm not being to informative.

The map:
http://www.mediafire.com/download/cx9oz664ly42j6i/bridgetst.bsp 
Wtf 
Bloughsborough, nice map!

Btw, I still didn't find a reason for that HOM. I tried shrinking the brush a bit, but it's visible face has about 3 tris! (tested in Darkplaces with r_showtris 1) Still didn't test if the HOM still shows in Fitzquake after shrinking the brush.

I ask this here because this is where I was warned about the HON. 
HOLY SHIT BLOUGHSBURGH 
That map looks sweet! The lighting looks amazing! I'm going to download it and try it out! 
Map Limits 
Another thing to check is if that wall is close to the standard map boundary limits (4096 each way)

In your are in TrenchBroom, just click on that wall and look to see if any of the coordinates are over or very close to -4096/4096.

And thanks! :) 
Well, I Don't Have Arcane Dimensions... 
I can't really play the map. Anybody have a link to the mod? 
 
SpecialBomb... 
Anyone who does have Quake1, and doesn't have Arcane Dimensions, should be impaled and crucified, pure and simple. Texan style ! 
Barnak 
Keep in mind that I'm new to the scene, and I have no idea what's required and what's not. Someone should make a Quake essentials guide if it's that serious. 
Bridge Screenshots 
SpecialBomb 
AD is quite new. It's not required for mapping so much as required for playing.

The levels are monstrously long and challenging, it is really the antithesis of what some of the guys here have been working on the last few years.

For your own mapping, they have HEAPS of good ideas to *cough* borrow and set a pretty good example of map design. Recently a map called Zendar was modified for AD as well, while I haven't played the AD version, I can certainly recommend the original. 
Shamblernaut 
Sounds hard. I personally have never beat Quake, because for me, it's really damn hard.

Also, I don't really want to focus on singleplayer mapping, so if I do make a SP map, it probably won't use any mods. 
 
specialbomb, needs more texture variety and lighting. 
Necros 
teach me how to shitpost like you. 
 
Please please use imgur.com guys.
I'm not going to whitelist all that crappy other stuff no more, just to look at screenshots i don't like:)

+1 for necros doing it for me..
+2 for texan style! 
Necros 
Very funny... 
 
Those screenshots are unlit/basically untextured, it's hard to even make out the map shape enough to give feedback.

The scale looks off/cramped to me. e.g. stairsteps should be wider than they are tall.

Avoid having the ceiling all the the same height.

I suggest using a strong texture set, this will help get the scale/shapes right. 
Dude, Its A Beta 
I'll work on it, jeeze. I made it last night. I'm not publishing it yet, which is why I posted it in betas. 
Specialbomb 
screenshots and beta's is certainly for unfinished work... usually we're used to seeing something that's a little more finished than your screenshots though ;) 
Again, Last Night I Did This. 
I'll add textures to it later, I got school stuff to do. I would have given it a bit more detail if I had time. 
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