QusPack
#13383 posted by mjb on 2016/03/16 22:07:47
Map 1:
-Item fell out of world, check bounding boxes.
-ambient_thunder does not work in vanilla quake, just remove it from the map.
-Quite a small map with only 4 monsters and 3 rooms. It is more of a test map and that's fine but there is really no "level" here.
Map 2:
-Turn around from the start and you'll see a visual error referred to as the Hall of Mirrors (HoM). Check that location in the editor and see if there is even a brush blocking this wall.
-Two monsters stuck in wall
-Nice use of the monster jump! I told you that was a fun way to go about things. It worked perfectly for your trap.
- The lighting was a bit dark, consider adding more especially at the underwater section.
Summary:
It is clear that these are test maps and it is great to get feedback on them...the only issue is that there is so little here to give feedback. I would expand the first map by at least 4 more rooms and add some more gameplay in general.
The second map holds its own but it's still very tiny with just 8 monsters on skill 2.
Keep mapping! :)
Thx Again :P
FifthElephant,
wtf is that? I just used the textures that I had to use in TrenchBroom: loaded QUAKE101.WAD and MEDIEVAL.WAD from Mike's website.
Blougsprug,
I can't see any HoM from Darkplaces, I guess I'll have to use Fitzquake for this one.
And I can't see stuck monsters in Map 2.
I will also increase both maps :) They are small because they were done for people learning to play (in special MAP01, and MAP02's first Shambler fight has that penta so nobody cares with the shambler in special. :P )
In overall thanks for feedback! :)
DP
#13385 posted by mjb on 2016/03/16 22:55:17
Darkplaces is typically not the best to test maps on that you plan on releasing. I would use Fitzquake, MarkV, or Quakespasm instead.
I started testing my very first maps with Epsilon...good lord was that a terrible idea.
A Horse Named Quake Beta
#13386 posted by mjb on 2016/03/16 23:38:29
Hello,
I figured if I don't upload a map now I may never. There will always be something to improve but I'd like to have at least one release under my belt.
I started mapping for Quake starting in December and learned a lot through this board.
I would appreciate if I could have some testers play through my map. Look for texture problems, broken entities, and gameplay balancing. All difficulties accounted.
**Requires Arcane Dimensions**
A Horse Named Quake:
Screenshots:
http://imgur.com/1I66T0H
http://imgur.com/2gOVeJP
http://imgur.com/ate92Mb
Map:
https://copy.com/v4rqzblLUyi6YwtU
Please do not download the map if you do not intend on providing in-depth feedback. Wait for the official release!
Thank you!
Blough,
Map looks nice, even more impressive if this is your first?
Gustavo,
Try entering "gl_picmip 0" and then restarting the map and see if the textures look clearer.
Bloughsburgh
Screenies look great! You started mapping in December and have already managed to produce something like this? I'm deeply jealous!
(Haven't played the beta as I don't have a working Quake setup at the moment; just going by the screenshots.)
GUSE1M2 Revision
Well total_newbie, I started mapping a week ago.
Revision 1 of GUSE1M2 is avaiable here: https://www.dropbox.com/s/wfj440tkrnq2bn4/guse1m2.zip?raw=1 Won't release the source .map file right now :P
Now with more rooms, more monsters, and a deadly final trap! Play at your own discretion! ;)
Thanks
#13390 posted by mjb on 2016/03/17 01:22:32
Well that's a good sign about the screenshots.
I would like to say the map is very small, I decided to focus on fine-tuning versus size to get something out with some form of ...quality I guess.
Bridge, My New WIP
Description:
A 1v1 deathmatch map.
Problems with it:
Needs to be bigger.
Some items don't spawn.
I'm tired. Sorry if I'm not being to informative.
The map:
http://www.mediafire.com/download/cx9oz664ly42j6i/bridgetst.bsp
Wtf
Bloughsborough, nice map!
Btw, I still didn't find a reason for that HOM. I tried shrinking the brush a bit, but it's visible face has about 3 tris! (tested in Darkplaces with r_showtris 1) Still didn't test if the HOM still shows in Fitzquake after shrinking the brush.
I ask this here because this is where I was warned about the HON.
HOLY SHIT BLOUGHSBURGH
That map looks sweet! The lighting looks amazing! I'm going to download it and try it out!
Map Limits
#13394 posted by mjb on 2016/03/17 18:17:18
Another thing to check is if that wall is close to the standard map boundary limits (4096 each way)
In your are in TrenchBroom, just click on that wall and look to see if any of the coordinates are over or very close to -4096/4096.
And thanks! :)
Well, I Don't Have Arcane Dimensions...
I can't really play the map. Anybody have a link to the mod?
#13396 posted by mjb on 2016/03/17 18:23:42
SpecialBomb...
#13397 posted by Barnak on 2016/03/17 18:30:28
Anyone who does have Quake1, and doesn't have Arcane Dimensions, should be impaled and crucified, pure and simple. Texan style !
Barnak
Keep in mind that I'm new to the scene, and I have no idea what's required and what's not. Someone should make a Quake essentials guide if it's that serious.
Bridge Screenshots
SpecialBomb
AD is quite new. It's not required for mapping so much as required for playing.
The levels are monstrously long and challenging, it is really the antithesis of what some of the guys here have been working on the last few years.
For your own mapping, they have HEAPS of good ideas to *cough* borrow and set a pretty good example of map design. Recently a map called Zendar was modified for AD as well, while I haven't played the AD version, I can certainly recommend the original.
Shamblernaut
Sounds hard. I personally have never beat Quake, because for me, it's really damn hard.
Also, I don't really want to focus on singleplayer mapping, so if I do make a SP map, it probably won't use any mods.
#13402 posted by necros on 2016/03/17 20:24:31
specialbomb, needs more texture variety and lighting.
Necros
teach me how to shitpost like you.
#13404 posted by anonymous user on 2016/03/17 22:26:53
Please please use imgur.com guys.
I'm not going to whitelist all that crappy other stuff no more, just to look at screenshots i don't like:)
+1 for necros doing it for me..
+2 for texan style!
Necros
Very funny...
#13406 posted by ericw on 2016/03/17 23:49:31
Those screenshots are unlit/basically untextured, it's hard to even make out the map shape enough to give feedback.
The scale looks off/cramped to me. e.g. stairsteps should be wider than they are tall.
Avoid having the ceiling all the the same height.
I suggest using a strong texture set, this will help get the scale/shapes right.
Dude, Its A Beta
I'll work on it, jeeze. I made it last night. I'm not publishing it yet, which is why I posted it in betas.
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