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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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ROQ 
Damn that's some nifty rockwork, I'm jealous! I hope this won't go to waste! 
Hate To Tell You Sckacky 
but I scrapped the map because I didn't like the layout of it and I'm currently making a new version. by the way, the screenies look very nice! and I think the outdoor area looks familiar... 
Whoever Made Those Ikwhite Runes Is A Genius. 
 
People Who Missed The Last Jam And Should Really Take Part In This One 
ijed . . .
Lunaran
negke!!
Willem. :)
than 8=D 
Onetruepurple 
that last piece you wrote, is that a dick ? 
Ijed's Not Here Right Now 
 
Neither Is Lunaran 
busy, and ikwhite is too similar to something else I'm building so I'd rather save the ideas 
 
Lol, I Instantly Recognized That. They Hunger! 
 
Holy Fuck Skacky 
looks amazing. 
*has Memeory Of Playing They Hunger For Half Life For The First Time* 
 
Very Cool Skacky! 
Particularly the detailing around the bottom in shot 1. 
 
agreed, skacky, perfect choice for the textures 
Bloody Hell, Skacky 
that looks great! Great details and lighting.

BTW,You doing all this with TrenchBroom? I'm kind of finding it difficult to use because Worldcraft is so ingrained, but damn it has awesome texture lock and a 3d view that doesn't suck. 
Thanks 
Yeah it was made entirely in Trenchbroom. I sometimes use Hammer to do stuff but not with this one, at least not yet. 
Cant Get All This Hype 
with its ik_ textures
ik_white looks particularly as shit as it does
mayby its just me though 
I Agree With Spy 
I never liked that whitish texture neither.

Maybe a very strong fog could help (I hope so).

My expectations for the jam2 maps are VERY low ! 
I Agree Also 
I just find them too ugly and bland to bother with. Maybe the intention is to have all the visual interest created with brushwork and architecture instead of textures. Much like the original maps that used these texture sets.

"Honey" wasn't all that great of a choice for Map Jam 1 either. Most brushes ended up textured with that Doom style yellow brick, and those maps turned out pretty good. So I guess there is hope. 
 
The honey theme is a disguised way of showing off brushwork with fog. Simple forms layered backwards and downwards into the murk can look incredible, far better than the same forms cut up with texture detail and washed with spotlights. Some people grasped this, and others unfortunately took the theme to mean nothing more than 'use that yellow brick everywhere.'

The ikwhite theme is a disguised way of showing off brushwork with lighting. The texture set finds a thematically appropriate way to step backwards in contrast and importance, making even subtle changes in color and brightness into showcases. Some people will grasp this (although maybe fewer, since even the original ikspqs don't provide as clear an example as honey and saint), and others will take it to mean only 'use that white brick everywhere.'

We'll see. 
 
*subtle changes in color and brightness in the lighting 
 
Someone crack a window, someone just arted all over the thread. 
#109 
Really nice architecture. The blue lights with the fog gives a really cool ambiance to the map, and the ikwhite wad set really fits well here.
Can't wait to play it :) 
Willem 
sometimes you just gotta let 'er rip 
Background Noise 
I Opened Hammer To See How The Map Looked 
and I'm really glad I'm making this in TB. Look at this mess!

http://i.imgur.com/aCfTejI.jpg 
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