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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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D3 Wip 
I already posted those on #tf and on doom3world but for those of you who haven't seen my Doom3 work in progress screenshots... here they are:

http://www.gomjabbar.de/_stuff/screenshots/sj_cpudeck_1.jpg
http://www.gomjabbar.de/_stuff/screenshots/sj_cpudeck_2.jpg
http://www.gomjabbar.de/_stuff/screenshots/sj_cpudeck_3.jpg 
Simple... 
...but effective. Has appropriate D3 feel. Good start. 
Gom Jabbar 
Well, architecture looks good, even if rather "simple".. Texture use is a too much "flat" IMHO... As well, i think that lightning effects can be really improved: it's a little bit dark I think... Anyway, for a first D3 map, it's a good start... Keep it up !! 
Thanks Guys! 
Yeah, the design is a little . . . "different". No drugs involved--more just not really giving a crap about it looking like anything in particular and just mapping for the fun of it and playing with layout.

Shadowdane--good suggestion. Yeah, more detailing needs to be done, but since there's not much vis-blocking, I'm trying to keep things lean.

I did notice while playing more last night that it's pretty quick to go RA --> MH. I'm thinking about removing the MH, from Tourney at least, and maybe altogether . . . 
Pjw 
the good: the waterfall, the rocks, the broken path is convincing
the bad: a lot of platforms feel poorly defined because of a lack of trim, holy 90degrees batman
the ugly: that damn grate texture 
Thanks Pushplay 
Yeah, the lack of trim and the 90-degreeness are both the result of making the map too damn open. :(

I'll try to dress it up a little more before it's done. 
New Pics 
 
Shadowdane, pics look cool, but possibly a bit dark overall (almost certainly so, if those were taken at anything but r_gamma 1.0). 
Sexy Is What Sexy Does 
Nice looking map, Shadowdale. As far as I can tell, as someone who has downloaded about everything from .:lvl over the past three years, this is an original looking map. Bluish lighting and brick, very sedate mood like shooting skeet in the Bunker with William Burroughs while throwing back some whiskey and 'ludes.

One slight quibble. In the upper left hand corner of shad3dm2_pic2.jpg two adjacent textures that do not match up well. I would suggest lowering the texture with the square patterns down to where they meet the adjacent texture's verticle line. It may be just a visual trick from that pic's perspective but to my eyes it calls attention to itself. 
Heh 
"Shadowdale" = Chip's evil *other* buddy, created by the anti-Disney. 
Pjw 
yah the pics are at r_gamma 1, I do all my mapping to look best at that setting. The light levels pretty much match that of the stock Q3 maps. Except for the basement area, pictured in pic5.. I want it to be dark.

Also the level looks darker in screenshots than it does in game.. dunno exactly why. 
... 
Nice style, slick execution, great lighting....but get rid of the damn bricks on the ceiling structures :P 
SHadow 
Diffenently looking better. Screens look a little dark, but thats already been adressed. Keep it up. 
Re: Shambler 
I assume your talking about pic #4 right with the brick on the ceiling. Never really liked it myself, and couldn't figure out what to do with it so had left it for a while. But finally re-worked it slightly, better/worse?

http://shadowdane.shackspace.com/shad3dm2_pic4_update.jpg
(its from a different angle, but u get the idea) 
Release Candidate 
Okay, I worked on the release candidate all weekend and it is now uploaded.

Changes include:
-better framerate
-better lighting
-better item/weapon placement
-various bot optimizations
-all grate areas except the two large ones changed to solid to make RL/GL more useful
-MH is not as fussy to get
-no more MH in Tourney
-more detailing
-misc. texture screw-ups fixed
-custom bot added

Bots will now go for the RA, but still get retarded and fall to their deaths upon occasion. Human players probably will too, until they get a feel for things.

Oh yeah, and I changed the mapname. It's now "Cremaster Conditioning", which is a bit of an obscure joke . . .

Let me know if something sucks; I'll probably wait a week or so before going final.

http://www.fileplanet.com/dl.aspx?/planetquake/pjw/mapstorage/pjw3tourney4_b2.zip (~2.5 meg) 
May The Bee Be With You. 
http://www.taltec.fi/friction/muhennos.jpg

It's exceedingly silly that the cable doesn't follow physics properly, but i'm a silly mapper like that. 
Fric 
Now that looks sweet. Respect the uberpipe! 
Sexy Even 
Looking good there Friction. Quality stuff, got any more shots from various locals within the room? Looks like there is some quailty pipe work and I'd like to admire it more. Feed me more. 
Friction: 
Nice. 
Friction 
It needs barrels. 
... 
W3rd 
Shadow - looks better, a little plainer of course, but more natural if you get my drift. Bricks aren't a prominent ceiling material...


Fric - cool stuff, like the brown theme. Do you have a "big pipe" fetish eh boy! P.S. If you release a map WITHOUT the Bees crate, you will be forever ostracised from the mapping community =).


Jago - good stuff, coming along nicely there, keep it up. 
*AHEM* More Q1SP Mappage... 
I've Got The Blues 
This might end up in a separate map. I've been using quite a lot of textures so far. People like multi map SP missions better anyways. Right? Right?? :(

http://www.kolumbus.fi/ville.nieminen/admin_area.jpg 
Same As Before... 
Jago, looks good. I like the white lights although they need to give off a little more light.

Fric, looks good, for a small area. Looks "convincing" which is important in D3... 
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