no, like a faux skybox.
have it properly sealed outside the skybox.
So
#13207 posted by madfox on 2016/02/05 20:04:11
I just did, downloaded the rothack_example and changed the fans into a skybox.
I made it turn slow '0-3-0' and as long there's no sky gfx/env set the box turns, although not smooth, more like a clock abcis.
When I use the gfx/env option of a skybox the box keeps turning, but the front side left right stay frozen.
Does Anyone
#13208 posted by Tronyn on 2016/02/07 00:14:40
Does anyone have a good looping ambient sound of wind, particularly as in winter wind in the mountains?
http://www.quaketastic.com/files/screen_shots/frost.png
I Would Whistle For That!
#13209 posted by generic on 2016/02/07 00:40:01
Tronyn
#13210 posted by necros on 2016/02/07 01:03:46
check ne_ruins' pak0.pak...
sound/ambience/region_windmnt.wav might be good?
#13211 posted by Spike on 2016/02/07 01:10:51
that looks disturbingly like hexen2's mission pack... you might want to make sure the textures are legally usable.
also it definitely needs some sort of trim, the boundaries between snow and sudden cliff face has a very low poly budget to it (both next to walls and drops).
What Spike Said
The edges desperately need blending. I suggest the jam2_mfx rock textures.
Tronyn
AD has some excellent wind sounds and ambience noises.
Very Helpful
#13214 posted by Tronyn on 2016/02/07 02:26:20
thanks guys!
textures are from Daikatana E3, a mainstay of Q1SP.
Sry For Double Post
#13215 posted by Tronyn on 2016/02/07 02:27:44
maybe I should ask Romero if he wants to make a guest map for this episode - lol maybe I even will too...
First Part Of The Port Town Almost Done
#13216 posted by aDaya on 2016/02/07 02:30:24
#13217 posted by [Kona] on 2016/02/07 03:42:23
I really don't think anyone will spend big bucks to take you to court for using the textures from a 20 year old game in a free non-commercial map for Quake that. Nobody cared when we used to do it with latest releases in the late 90's, early 2000s.
alice, quake 2 and it's various mission packs, quake 3, dkt, heretic 2, hexen2, kingpin, rune, fakk2, undying, wolf, sof, doom 3. None of them cared then did they? So they're even less likely to care now.
Hell, if I was mapping I'd be ripping the Doom 4 textures and other modern games :D
@Tronyn #13208
#13218 posted by Qmaster on 2016/02/07 06:50:53
If you hit SHIFT+Z you can make the active view fill the editor window. You hit SHIFT+Z again to unfill it. Great for taking pictures in the Worldcraft/Hammer/Jackhammer editor.
#13219 posted by mfx on 2016/02/07 10:30:38
Are editor screenshots the new thing?
Sucks to see no lights. And clip brushes?!? Come on.
Tronyn
#13220 posted by Shambler on 2016/02/07 10:45:08
You can have some of my wind if you want?? Might not fit the map though, maybe better with fire and brimstone theme??
BTW, the top of that rock texture could do with some editing so it's not as an abrupt transition to the snow above, otherwise, cool stuff.
Daya.
#13221 posted by Shambler on 2016/02/07 10:46:19
Go map for HL2. Seriously. You've obviously got good ideas and passion for it, but I think you're going to struggle to fit those into the Quake engine / style...
No Way
#13222 posted by aDaya on 2016/02/07 11:04:16
I prefer Quake's gameplay a lot more than HL2 (or any other FPSes I've played, even Doom. The only one that comes close is Unreal but it's stiffer). And the only struggle I have right now is for natural brushes like cliffes and mountains, but I can learn.
It all comes down to using the grid system properly anyway.
For One Of My Map In My Mod I'll Take Inspiration From This One
#13223 posted by aDaya on 2016/02/07 11:07:01
https://www.youtube.com/watch?v=9buU-_Vbqeo
Sure it's Daikatana but considering it's the only game that comes close to replicating Q1's movement I think it's worth mentionning.
Woops, Wrong Thread
#13224 posted by aDaya on 2016/02/07 11:07:41
someone delete the post above
Well
#13225 posted by Tronyn on 2016/02/07 11:29:15
it's a very early shot, I just wanted to post something to show that I'm not dead and along with the question re: the wind sound. This is the first chance I've had to map in months.
haha Shambler.
Test Screenshot Link
#13226 posted by Skiffy on 2016/02/07 12:01:14
#13227 posted by JneeraZ on 2016/02/07 13:22:10
"Are editor screenshots the new thing?
Sucks to see no lights. And clip brushes?!? Come on. "
Yeah, I agree. That shit's fugly. :)
Map's Playable As For Now But
#13228 posted by aDaya on 2016/02/07 13:34:02
dmc.wad still has some fullbright pixels, making stuff ugly, so I have to rework them. It's tedious but doable.
#13229 posted by skacky on 2016/02/07 13:43:32
ericw has a small tool that removes brites.
Neat, What Is It?
#13230 posted by aDaya on 2016/02/07 13:44:35
Or can TexMex do that? Since there's some fullbrights I want to keep
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