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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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The first videogame I ever played wasn't even electronic. It was an arcade machine in 1975, a periscope where you try to torpedo the passing boats. The periscope had lens, but the boats were little cardboard shapes, the sea was a series of parallel lanes, the torpedo was a red led crossing the lanes, the sinking effect was a red lightning on the horizon.

I loved that machine. I was too little, my father had to lift me to play. 
My Goodness 
Good God 
that is some classy lighting scampie. 
Texture Update For Shambler! 
Here you go! Still need to fix the hands but he can open and close his mouth now. It was requested and I got it working after the fact. Worth the effort I think.

https://dl.dropboxusercontent.com/u/1849053/Shambler_Mouth_Texture_Update.jpg 
Thank You 
For making an updated shambler that actually looks like a shambler. 
 
God damn!

Skiffy that is freaking incredible! I really can't wait to see this in-game! 
Shambler! 
we want the Shambler in AD!!! 
Unit Offsets For Shambler? 
Anyone know all the movement speeds to the shambler? I know he moves 8 units per frame in his walk.. but not sure for the others. Is there a snippit of code where I can see all the info? :) 
Shambler In AD 
Working as fast as time allows me. I do hope I can get it done before the patch. But we'll see. I am polishing walks and runs still for foot sliding and there is some seams left to fix... plus his forarms and hands need some love still.

Sooooon..... 
 
Skiff, Sock is a good person to ask about all that... And also a good person to ask about including the shambler in AD with some extra goodies ;) 
Skiffy 
that is some badass shit! i love it!

here's the amount of movement per frame:
http://pastebin.com/xFm144ig 
That 
is so sexy 
I'll Admit 
I was quite apprehensive about a new Shambler model when you first started talking about it but this stuff is beyond brilliant. 
 
where are we at with authentic monster replacements now?

grunt
dog
shambler
 
Seriously, nice job on this! Someone else said the same above but I LOVE that you updated it and still kept everything about it that makes it what it is. Beautiful work. 
 
I would accept a new Quake if all the graphics were updated in this fashion. :) 
Skiffy. 
Congrats for revamping an iconic monster that makes it still look like an iconic monster. You can be trusted with Quake :D 
 
AD is full of detailererered id monsters isn't it? 
 
AD might be ... i thought it was mainly new variants rather than straight replacements though. 
 
Well, if they're all redone in AD and nobody noticed... that's kind of the same as them not being there. :P 
 
well i haven't played it yet, so that's no criticism 
 
There's a new Hell Knight and Ogre model, but they are not straight replacements, they have different animation lengths.

You can't drop them in like Lunaran's Knight. 
Nice Work 
the shambler looks great 
AD 
has improvements, like extra details for death knights and ogres (extra spikes and armour details). Some extra varients like the zombie knight. If you didn't notice the upgrades you must have your eyes closed ;)

The enemies that have seen visual upgrades are the grunt, dog, knight, player model. Now we have an improved shambler. 
AD 
And don't forget the monster footsteps in AD. The shambler stomping around...hoo! Who knew you could make a shambler even scarier! 
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