#13130 posted by necros on 2016/01/25 23:23:39
doom was my favourite over quake until like 98 or early 99... quake was awesome, but it felt slower than doom. plus hordes.
 Re: 13118, I Too Assumed Having Played Doom Was The Default Here
#13131 posted by Tronyn on 2016/01/26 03:05:07
I played Ultimate Doom a ton and Heretic as well, even started crappily mapping for Doom, then Quake came out. The open levels that Doom and Heretic had were something that I missed in Quake and Hexen II.
#13132 posted by necros on 2016/01/26 03:29:55
The open levels that Doom and Heretic had were something that I missed in Quake and Hexen II.
Yes! This is why I didn't really switch over right away!
#13133 posted by adib on 2016/01/26 04:48:00
The first videogame I ever played wasn't even electronic. It was an arcade machine in 1975, a periscope where you try to torpedo the passing boats. The periscope had lens, but the boats were little cardboard shapes, the sea was a series of parallel lanes, the torpedo was a red led crossing the lanes, the sinking effect was a red lightning on the horizon.
I loved that machine. I was too little, my father had to lift me to play.
 My Goodness
#13134 posted by adib on 2016/01/26 05:00:37
 Good God
#13135 posted by nitin on 2016/01/26 07:11:38
that is some classy lighting scampie.
 Texture Update For Shambler!
#13136 posted by Skiffy on 2016/01/27 16:23:50
Here you go! Still need to fix the hands but he can open and close his mouth now. It was requested and I got it working after the fact. Worth the effort I think.
https://dl.dropboxusercontent.com/u/1849053/Shambler_Mouth_Texture_Update.jpg
 Thank You
#13137 posted by Kinn on 2016/01/27 16:25:44
For making an updated shambler that actually looks like a shambler.
God damn!
Skiffy that is freaking incredible! I really can't wait to see this in-game!
 Shambler!
#13139 posted by Icaro on 2016/01/27 17:10:39
we want the Shambler in AD!!!
 Unit Offsets For Shambler?
#13140 posted by Skiffy on 2016/01/27 17:20:39
Anyone know all the movement speeds to the shambler? I know he moves 8 units per frame in his walk.. but not sure for the others. Is there a snippit of code where I can see all the info? :)
 Shambler In AD
#13141 posted by Skiffy on 2016/01/27 17:22:22
Working as fast as time allows me. I do hope I can get it done before the patch. But we'll see. I am polishing walks and runs still for foot sliding and there is some seams left to fix... plus his forarms and hands need some love still.
Sooooon.....
Skiff, Sock is a good person to ask about all that... And also a good person to ask about including the shambler in AD with some extra goodies ;)
 Skiffy
#13143 posted by necros on 2016/01/27 18:48:17
that is some badass shit! i love it!
here's the amount of movement per frame:
http://pastebin.com/xFm144ig
 That
is so sexy
 I'll Admit
I was quite apprehensive about a new Shambler model when you first started talking about it but this stuff is beyond brilliant.
#13146 posted by metlslime on 2016/01/27 19:10:34
where are we at with authentic monster replacements now?
grunt
dog
shambler
?
#13147 posted by JneeraZ on 2016/01/27 19:29:34
Seriously, nice job on this! Someone else said the same above but I LOVE that you updated it and still kept everything about it that makes it what it is. Beautiful work.
#13148 posted by JneeraZ on 2016/01/27 19:29:57
I would accept a new Quake if all the graphics were updated in this fashion. :)
 Skiffy.
#13149 posted by Shambler on 2016/01/27 20:15:53
Congrats for revamping an iconic monster that makes it still look like an iconic monster. You can be trusted with Quake :D
#13150 posted by Spirit on 2016/01/27 20:53:16
AD is full of detailererered id monsters isn't it?
#13151 posted by metlslime on 2016/01/27 21:10:52
AD might be ... i thought it was mainly new variants rather than straight replacements though.
#13152 posted by JneeraZ on 2016/01/27 21:12:06
Well, if they're all redone in AD and nobody noticed... that's kind of the same as them not being there. :P
#13153 posted by metlslime on 2016/01/27 21:20:46
well i haven't played it yet, so that's no criticism
#13154 posted by necros on 2016/01/27 21:28:23
There's a new Hell Knight and Ogre model, but they are not straight replacements, they have different animation lengths.
You can't drop them in like Lunaran's Knight.
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