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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Quoth 2 had this feature in 2008. 
Remember 
Anything that references a progs and also ref a bsp - we had this back in the day as well. Only real problem is setting the size of the pieces. You can either leave them as points or try and guess. 
 
You could go really nuts with it and unique breakable rubble for everything

The end result would certainly be cool but I'd rather take a nap in the garage with the car running 
 
LOL, exactly ... 
 
Even if you automated it by writing the generation of breakable bsp models right into the compiler, so that each piece can take roughly the average lighting of the area where it will be used, it would simply make the way they spin in that wacky not-quite-physics way all the more glaring instead.

I'm very okay with tossing a big handful of small, generic .mdl material 'gibs' and calling it a day. 
 
I kind of assumed the furthest anyone would want to go with it would be reusable gibs that match the texture of the object (which is what AD did anyway) not unique gibs for every single object. 
Daya 
#13078

that centerprint in your last screenshot seems redundant since from the screenie it appears obvious that you're supposed to use the door with the massive red lights on top. 
I Meant It More As A Way To Tell The Player There's Something Else 
As there's a teleporter just behind that brings him back to the skill room 
 
 
I'm not sure if that's an failed attempt at making an opengl sierpinski triangle, or sadism.bsp with a corrupt graphics card 
 
it's lunsp2 :( 
 
I cant wait to play this modern art masterpiece. 
 
Quake surely needs more maps devoted to abstract expressionism. 
Sick Fire And Brimstone Theme There Dude. 
 
That's A Lot Of Lava 
Are you going to print that and sell it for a million dollars? 
Update For The Shambler 
Here is a little video showing the Shambler with all new mesh and animations! Still working on the texture so not done yet but sooooonnn....

https://www.youtube.com/watch?v=OemMkCeTB6Y 
That's Awesome 
 
Kudos! 
Great job. Can't wait for the new anims. 
Skiffy 
when it throws its head forward, can it open its jaw at the same time? 
E1m1 
Holy Shit 
Doom hype really is in overdrive 
Nice 
 
Ultra-Violence 
Wow that is really impressive!

Can't wait to play! 
So Awesome 
Quake stile doom intro map with such wicked style! 
Shambler Jaw.. 
I actually did not make it so the jaw can open. Did not feel right for the remake for some reason. 
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