ItEndsWithTens:
I really liked you map. The lava fall receding was genius, as was the giant googly eyed thing. I don't think I've ever laughed as much at geometry in a quake map before. Gameplay was solid, although I sort of felt that there was something missing tying the areas together. I dunno, let me think on it, it might dawn on me what it is. Great work!
Matecha:
Neat and short little map. Design was nice, although the mob glitches were strange. The light plinths although novel confused me as I had just played maps that have plinths as switches (not that you could have known this). Difficulty was not very challenging on normal, I didn't play on other difficulties to see the scaling. I probably would have died more (like my axe skills? lol). A "the pentagram portal has been activated" message would have helped idiots like myself who missed the exit. Otherwise, excellent map, love the first area and the last area. The lava pit area felt a little lacking in comparison. awesome work none-the-less.
Rick:
Lighting and mood is A+ for this map. A minor criticism, that others may disagree with is that falling into lava (near super shotgun) is waaaay punishing. Shallow lava here would have given the player the punishment for failing without death. But I suck at platforming in 3d games, so there is that :/
That aside, if I didn't feel constrained by time to play everybody's levels I would play the shit out of this level, or even a bigger variation of it. Excellent mob placement, I felt that the ogres could have been placed a little closer to the door. Perfect vore placement, this is serously my most hated enemy alongside those blue blobby things.
Love the falling fireballs, I ended up finishing the level after this record. I ran out of ammo again, still couldnt find the nailgun, lol. I ended up making the ogres kill the shambler. Excellent work :)
Scampie:
I felt the whole time like I was playing an Id map. I felt the map was a touch too easy on normal difficulty, until I reached the turret. That turret destroyed me. I still don't know what I'm supposed to do with it. I dunno man, just a solid solid map, and I didn't even finish it. It really has that, "hell on earth" feel. So yeah, that's all the feedback I can give really. Great work!
Shotro:
I have a bit of constructive criticism for this map. First let's go with the good stuff, I love the individual themes. Really like the ogre / scrag / pillar area with the blue key, love the village (although this could use a little more variety).
I dislike pitch black areas in maps. In reality, if there is even a small amount of lights in a room, you'll be able to (just barely) make out the shadows. Having said that, the maze area is excellent, so take what I say with a grain of salt here.
I like the early arena area, but hate the transition between that and the blue key area. I don't feel like enforcers quite fit the theme in this map, but having said that they do add challenge that soldiers don't provide.
The map itself lacks polish in many areas. Obviously there were time constraints and a map this large is going to take a lot of time to get the finish correct. I feel like you've got a lot of good concepts in this map which each would make excellent maps in their own rights. However because of the feel of each section are so different from one another the transitions between them are clunky.
The map is hard, I ran out of ammo on a few occasions on normal. (maybe I should have played on easy ;)
I really want to play this again with the lighting smoothed out, geometry polished and the area transitions fitting the areas a touch better.
With a bit more work this could be a really excellent map.
Necros:
Excellent excellent map. The obj2map capabilities really shone through here. Maybe I should say your ability really shone through here, lol. Really balanced gameplay and feel. I played on normal and thought it could have been a touch harder. The shambler fight was a bit obvious and a bit easy, kind of fish in a barrel stuff. Otherwise I loved every part of this level. Excellent work.
WarrenM:
Probably my favourite map of this jam. I liked how the skill jumps don't overly punish you for failing. I like the non linearity of the level. The map is balanced and gorgeous. Only criticism is that it's too easy to exploit the line of sight on the last two shamblers. I want to play more of it!
Nothing more to say, awesome work!
Demos of me failing and rage quitting your maps:
https://www.dropbox.com/s/k6m75376di6vwb6/jam6.7z?dl=0