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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Download It??!! 
You've got to pay for it like the rest of us, sonny jim. 
So... 
.. could you find me a "sale point" in France please ??? 
Q1SP 
404 
Page URL Not Found 
Same 
me want screenies :( 
Edit 
Edit 2 
http://home.comcast.net/~blitz85/blitzsp_1.jpg

I might change the floor texture 
i think i like it... hard to tell because the high saturation looks wierd... but fairly nice brushwork nonetheless. ^_^

lighting looks bland, but i think that's due to the high saturation...

maybe go a bit darker anyway though? 
Skyscraper Captains Beta 2 
Pushplay 
Amazing screenies !!! The lightning effects are really cool, and the architecture of this egyptian-gothik temple rocks !! Great job... 
Pushplay 
that looks infinitely better than the last beta. I'll let you knwo some comments when I've had a run around. 
Bliotz: 
Pretty hard to get the vibe of the map just from that small shot. However it shows decent build quality and theme so that's good.

I like the alcove in the distance, that works well and is quite effective with the lighting. However I don't like the texture combination over all, with the base + orange bits + blue floor - doesn't really work in the foreground.

Keep it up though - go map =). 
Push. 
Looks pretty good however it doesn't really do it for me. Hard to get a grasp why but it's probably a combination of the arbitraryness of the architecture and the funny blue detailing on the textures. I prefer my Egyptian style to be a bit smooth texturally with more traditional designs.

Having said that it does seem well built, well textured, well lit etc etc. I find the blue lighting a bit strong but the yellow/orange lighting nicely warm and subtle. The first shot is the most appealing. Looks like it's pretty easy to get around too. 
Push: 
I agree with SHambler, it looks OK, but not really good. Architecture seems random and usually out of place in an Egyptian map to me. The layout also seems random in places; take the third screenshot for example. THe stairs are at a 45 degree angle leaving the pillar in a very wierd relationship with them. It doesn't quite line up, so part of it is sticking out of a stair that it doesn't seem it should be doing.

I would try to make things a little more coherent, focus a little more on a particular style, and not spread thin on a mishmash of interesting-but-wierd details. GL. (good luck) 
Screenshot Of My Inprogress D3dm Map! 
Scampie 
please don't post pornographic pictures.

in fact, please don't even post until you have something to add besides your idiocy. thanks. 
Roflmao 
excellent use of corpses, scampie. ;) 
 
Kell: you're not helping encourage our community! :( 
Hehe 
 
Actually... 
I think slagging off Scampie IS encouraging the community =). 
Ok Ok :D 
for real now.

before I added the bridge:
http://scampie.spawnpoint.org/d3/scamptest6_2.jpg

after the bridge:
http://scampie.spawnpoint.org/d3/scamptest6_3.jpg

there's been a slight bit more work done to it, but nothing much more screenworthy. Going to be 2 floor, 3 room affair. Pretty standard DM fare really, just as a way to get into the editor and quirks of the game. 
Bees! 
awesome use of bees. What game is that for? 
Um 
that looks really bland, dont what it is exactly but the whole looks isnt too exciting. 
Scampie 
Yeah, screenshots looks good, and sure it's for DooM3 !!! (cause of UAC logo, etc...) 
Well, It's A Start... 
...but as Nitin says pretty bland at the moment. But hell you know that and you know what to do to make it good, I'm sure =).

Quite like the "pod" wall lights. TBH don't find the bridge adds that much to it, kinda looks intrusive given the rest of the room is high. But if it's a proper bridge then obviously could be a good gameplay feature.

I think with such grey textures, very subtly coloured lighting could be good. 
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