Heh Heh
#104 posted by HeadThump on 2008/04/01 04:30:54
I've done it!
UnRealEd --> .t3d --> conversion to .asc --> q3map2 --> .map
What's so hard about that?
Wow
#105 posted by nitin on 2008/04/01 08:06:16
this could turn into some seriously good maps released around the same ime. cheers guys.
Hehe!
#106 posted by RickyT33 on 2008/04/01 11:56:09
I built a room last night. The first room of e4m1. Is not gonna be IDBase though, but speedbaze_fin.wad is the only textures I'm using for this one. What a fantastic set it is, as well!
Also I'm gonna do a .lit file for this one as well...
rj - that - looks - fuckin' - cool.
Gah!
#107 posted by JneeraZ on 2008/04/01 20:41:23
I did something stupid. Now the map is leaking and missing brushes all over the place. WTF? Maybe ToeTag boned me with some previously unknown bug.
*shakes fist*
Ahh well ... more to rebuild, I suppose.
#108 posted by rj on 2008/04/02 00:06:00
Maybe if you had a good editor that could handle maps without deleting random brushes and stuff like that. *whistles*
:P
#109 posted by JneeraZ on 2008/04/02 02:22:35
Touche! However, I'm on a Mac. Heh.
Guys
#110 posted by bambuz on 2008/04/02 03:47:40
save intermediate versions. Then you don't lose so much *when* the editor fucks up. It always does from time to time.
#111 posted by JneeraZ on 2008/04/02 19:14:53
Hooray, leaks fixed! And a cool new ceiling to boot.
I've also turned over a new leaf where I'll be saving a new version of the map for every major thing that gets built.
Rj
#112 posted by gb on 2008/04/02 19:27:16
aww, I hoped for the original textures :-)
It looks fresh though.
Willem
#113 posted by ijed on 2008/04/02 20:21:53
Vis leaf?
Ahem
#114 posted by ijed on 2008/04/02 20:22:55
#115 posted by RickyT33 on 2008/04/02 20:26:29
(speachless)
Heh; Speeeeeeds?
#116 posted by RickyT33 on 2008/04/03 17:10:45
I assume that this texture set I keep going on about was created by you! Its lovely. I love it!
but on the main sort of texture (er how to describe without posting a shot), the one which is like the standard IDBase sort of wall tex, has ONE fullbright pixel in it!
How terrible! Whatever will I do? I'll have to spend at least 30 seconds in Wally to fix this!!
That E2m5rmx Shot Looks Awesome
#117 posted by mwh on 2008/04/03 23:13:43
Keep it up guys :)
The Judges
#118 posted by gone on 2008/04/05 18:56:21
Metlslime, CZG, Lunaran and Bal.
Long time members of the so-called "true quake community" (ex QMAP), veteran expert mappers and industry professionals.
Heh
#119 posted by Zwiffle on 2008/04/05 19:04:49
For a second I thought that read "...veteran ex-mappers..." Silly me.
Thats Pretty Frightening!
#120 posted by RickyT33 on 2008/04/05 19:40:15
Veteran Ex-mappers Eh?
#121 posted by starbuck on 2008/04/05 20:53:20
[insert joke at Bal's expense]
In Other Words
#122 posted by Kell on 2008/04/05 22:13:07
guys who hang out on #terrafusion, even though they haven't released more than 1 map between them in the last 3 years. And why are there judges at all? Is there a prize?
This whole thing really is just one big ego-wanking circle-jerk.
If
#123 posted by Zwiffle on 2008/04/05 22:15:24
You have to stroke someone's ego to get them to map, then you might as well make it a group event.
Lol Wut
#124 posted by gone on 2008/04/06 03:32:05
whats your problem Kell?
its just a mapping community 'event' in the spirit of coagula and 100b mapping competitions of the past. Its point is making some nice maps in a given theme with a bit of competitiveness thrown in to spice things up. #tf is where the idea was born and discussed, so what?
All the judges are undeniably respected and experienced people who btw worked on like 8 games (and who knows how many levels!) between them in the last 3 years besides working on some custom/community maps and stuff. (just so you dont think they are some rusty EX-mappers from the past)
And you could contribute to this challenge yourself instead of starting a drama. About 2 months till deadline - still plenty of time Join in people!
#125 posted by RickyT33 on 2008/04/06 06:52:33
(Tsk tsk .... )
#126 posted by Kell on 2008/04/06 11:57:25
contribute to this challenge yourself
Yeah, cause I haven't contributed nearly enough, especially in the form of remix maps :|
My 'problem' is that it smacks of a kind of nepotism, where only 'oldskool' mappers, i.e. people who stopped Q1 mapping years ago but hang out on IRC talking shite, are the authority and their 'approval' is sought for anything that happens these days. It's unfair to those who are active now.
So what I'll contribute is a suggestion: what I think would be a better idea is that only those who actually complete a map get to judge. Every contributor gets 1 vote, and can't vote for their own map(s).
That seems much fairer. It empowers those who actually put in the effort, and is another motivation to join.
But you still haven't explained why there needs to be judging at all.
Kell
I'm not really sure what the drama is regarding the judges chosen - to be honest I think any contributer to the scene, past or present, is a valid choice as a judge. Sounds like they were there when the idea was being discussed, which is as good a reason as any.
On the other hand...
But you still haven't explained why there needs to be judging at all.
Fair call there. There's no prize up for grabs, and no other reason why there should be any judging or 'winner' chosen. Everyone putting in the effort to make a map is going to make it as good as they can regardless, so there's no need for any extra motivation.
The More The Merrier..
#128 posted by rj on 2008/04/06 12:17:26
i say we take on kell's idea AND speeds' proposed judges ;) ..each user ranking the maps from best to worst with a mini review for each one, with the averages added up at the end. providing each map gets the same amount of votes, there should be a way of working it out.
i like the fact its a competition.. even if there isn't a prize it feels like an added motivation.. although that may just be a natural competitive streak ;D
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