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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Madfox 
better architecture, better texturing.

Lighting still needs to be better, seems to be either fullbright or fulldark. 
JPLambert: 
The bees thing is an "inside joke" from #tf. 
Jago... 
.. I've understood it was a joke... Anyway, I glad to hear you are not afraid of bees... 8P 
Uhhh 
"Bees" is a joke? Then what the hell have I been playing for the last week? Bees III rocks! 
Kinn... 
Stop dreaming please, wake-up !!! Bees are really bees !! you are just sleepping into a honey apiary ... 
Hey! 
come on, jplambert! there's no need to be insulting just because you haven't been able to play Bees III yet. 
Necros... And Others As Well.. 
Oh, I'm so sorry if I hurted all of you guys who play Bees III... That wasn't my goal.... Thousands apologies...
Now seriously... where can I download Bees III game ?? And why I didn't heard about Bees ans Bees II ??? ... ;-) 
Download It??!! 
You've got to pay for it like the rest of us, sonny jim. 
So... 
.. could you find me a "sale point" in France please ??? 
Q1SP 
404 
Page URL Not Found 
Same 
me want screenies :( 
Edit 
Edit 2 
http://home.comcast.net/~blitz85/blitzsp_1.jpg

I might change the floor texture 
i think i like it... hard to tell because the high saturation looks wierd... but fairly nice brushwork nonetheless. ^_^

lighting looks bland, but i think that's due to the high saturation...

maybe go a bit darker anyway though? 
Skyscraper Captains Beta 2 
Pushplay 
Amazing screenies !!! The lightning effects are really cool, and the architecture of this egyptian-gothik temple rocks !! Great job... 
Pushplay 
that looks infinitely better than the last beta. I'll let you knwo some comments when I've had a run around. 
Bliotz: 
Pretty hard to get the vibe of the map just from that small shot. However it shows decent build quality and theme so that's good.

I like the alcove in the distance, that works well and is quite effective with the lighting. However I don't like the texture combination over all, with the base + orange bits + blue floor - doesn't really work in the foreground.

Keep it up though - go map =). 
Push. 
Looks pretty good however it doesn't really do it for me. Hard to get a grasp why but it's probably a combination of the arbitraryness of the architecture and the funny blue detailing on the textures. I prefer my Egyptian style to be a bit smooth texturally with more traditional designs.

Having said that it does seem well built, well textured, well lit etc etc. I find the blue lighting a bit strong but the yellow/orange lighting nicely warm and subtle. The first shot is the most appealing. Looks like it's pretty easy to get around too. 
Push: 
I agree with SHambler, it looks OK, but not really good. Architecture seems random and usually out of place in an Egyptian map to me. The layout also seems random in places; take the third screenshot for example. THe stairs are at a 45 degree angle leaving the pillar in a very wierd relationship with them. It doesn't quite line up, so part of it is sticking out of a stair that it doesn't seem it should be doing.

I would try to make things a little more coherent, focus a little more on a particular style, and not spread thin on a mishmash of interesting-but-wierd details. GL. (good luck) 
Screenshot Of My Inprogress D3dm Map! 
Scampie 
please don't post pornographic pictures.

in fact, please don't even post until you have something to add besides your idiocy. thanks. 
Roflmao 
excellent use of corpses, scampie. ;) 
 
Kell: you're not helping encourage our community! :( 
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