 MadFox & Jago
#1249 posted by JPL on 2004/08/17 03:48:13
MadFox: I've just took a look at your screenshot, and it's not bad at all... I agree with you: it reminds a Q3 architecture remake for Q1, and I like this gothik-like castle, with its central huge area, its many pillars, and its "head" in the bottom center of the screenshot... Texture use is cool as well... I just feel a little desappointed by lightning effect that shouls be really better... Anyway, nice work...
Jago: are you afraid of bees ???
 MadFox & Jago
#1250 posted by Shambler on 2004/08/17 04:21:31
Madfox: Looking a lot better than your usual esoteric work, the strong theme and much better textures is an improvement. The face is a bit naff IMHO, but this is showing a lot more promise.
Jago: ROFL!!
 Madfox
#1251 posted by nitin on 2004/08/17 05:44:43
better architecture, better texturing.
Lighting still needs to be better, seems to be either fullbright or fulldark.
 JPLambert:
#1252 posted by Jago on 2004/08/17 06:16:54
The bees thing is an "inside joke" from #tf.
 Jago...
#1253 posted by JPL on 2004/08/17 06:19:15
.. I've understood it was a joke... Anyway, I glad to hear you are not afraid of bees... 8P
 Uhhh
#1254 posted by Kinn on 2004/08/17 06:25:48
"Bees" is a joke? Then what the hell have I been playing for the last week? Bees III rocks!
 Kinn...
#1255 posted by JPL on 2004/08/17 06:31:25
Stop dreaming please, wake-up !!! Bees are really bees !! you are just sleepping into a honey apiary ...
 Hey!
#1256 posted by necros on 2004/08/17 12:24:20
come on, jplambert! there's no need to be insulting just because you haven't been able to play Bees III yet.
 Necros... And Others As Well..
#1257 posted by JPL on 2004/08/18 02:03:52
Oh, I'm so sorry if I hurted all of you guys who play Bees III... That wasn't my goal.... Thousands apologies...
Now seriously... where can I download Bees III game ?? And why I didn't heard about Bees ans Bees II ??? ... ;-)
 Download It??!!
#1258 posted by Kinn on 2004/08/18 04:01:27
You've got to pay for it like the rest of us, sonny jim.
 So...
#1259 posted by JPL on 2004/08/18 04:06:47
.. could you find me a "sale point" in France please ???
 Q1SP
#1260 posted by Blitz on 2004/08/21 19:14:55
 404
#1261 posted by R.P.G. on 2004/08/21 19:33:55
Page URL Not Found
 Same
#1262 posted by Zwiffle on 2004/08/21 21:42:04
me want screenies :(
 Edit
#1263 posted by Blitz on 2004/08/21 22:11:27
 Edit 2
#1264 posted by Blitz on 2004/08/21 22:12:49
 .
#1265 posted by necros on 2004/08/21 22:59:42
i think i like it... hard to tell because the high saturation looks wierd... but fairly nice brushwork nonetheless. ^_^
lighting looks bland, but i think that's due to the high saturation...
maybe go a bit darker anyway though?
 Skyscraper Captains Beta 2
#1266 posted by pushplay on 2004/08/23 01:57:17
 Pushplay
#1267 posted by JPL on 2004/08/23 02:35:01
Amazing screenies !!! The lightning effects are really cool, and the architecture of this egyptian-gothik temple rocks !! Great job...
 Pushplay
#1268 posted by nitin on 2004/08/23 03:11:02
that looks infinitely better than the last beta. I'll let you knwo some comments when I've had a run around.
 Bliotz:
#1269 posted by Shambler on 2004/08/23 05:04:33
Pretty hard to get the vibe of the map just from that small shot. However it shows decent build quality and theme so that's good.
I like the alcove in the distance, that works well and is quite effective with the lighting. However I don't like the texture combination over all, with the base + orange bits + blue floor - doesn't really work in the foreground.
Keep it up though - go map =).
 Push.
#1270 posted by Shambler on 2004/08/23 05:09:07
Looks pretty good however it doesn't really do it for me. Hard to get a grasp why but it's probably a combination of the arbitraryness of the architecture and the funny blue detailing on the textures. I prefer my Egyptian style to be a bit smooth texturally with more traditional designs.
Having said that it does seem well built, well textured, well lit etc etc. I find the blue lighting a bit strong but the yellow/orange lighting nicely warm and subtle. The first shot is the most appealing. Looks like it's pretty easy to get around too.
 Push:
#1271 posted by Zwiffle on 2004/08/23 10:24:58
I agree with SHambler, it looks OK, but not really good. Architecture seems random and usually out of place in an Egyptian map to me. The layout also seems random in places; take the third screenshot for example. THe stairs are at a 45 degree angle leaving the pillar in a very wierd relationship with them. It doesn't quite line up, so part of it is sticking out of a stair that it doesn't seem it should be doing.
I would try to make things a little more coherent, focus a little more on a particular style, and not spread thin on a mishmash of interesting-but-wierd details. GL. (good luck)
 Screenshot Of My Inprogress D3dm Map!
#1272 posted by - on 2004/08/23 14:57:35
 Scampie
#1273 posted by Kell on 2004/08/23 15:06:53
please don't post pornographic pictures.
in fact, please don't even post until you have something to add besides your idiocy. thanks.
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