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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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http://www.quaketastic.com/
Username: quaketastic
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This Post's Body Contains A List Of Things Dumber Than Chan Users 
 
 
sure 
 
I'm really with czg on this. Meh. 
 
Aren't 8chan users mostly pedos?

I'm just going from things I've read, I've never visited that place. 
 
yep, and antisemitic. 
 
It's just shitheads fighting with other shitheads, who cares. 
 
the part about imgur being used in an XSS attack doesn't bother you? Don't you guys ever go to imgur? 
 
This post has some details on what happened and some updates:
https://www.reddit.com/r/technology/comments/3lw2g6/imgur_is_being_used_to_create_a_botnet_and_ddos/cv9tzzm

It was concerning that it was able happen of course... but Imgur has removed the images with the attack and fixed the exploit of how it got there in the first place.

Still, it was shitheads targeting shitheads. You were only affected if you went to specific images that were uploaded with the exploit, and they were all posted to /r/4chan/ and /r/8chan of Reddit. Hard to muster any concern for them. 
There Is A Lot Of Trash On Those Boards 
but there is also a lot of interesting content too. Just stay away from the *troublesome* areas. 
The Areas With Pictures Of Willies 
 
You Mean The Secret In The Q2 Final Map? 
 
+1 
 
Redo 
Ok, after obtaining a little more knowledge about Quake mapping (stackenblocken actually did help!) and using tronyn's lighting tools, I was able to come up with this so far:
http://www.quaketastic.com/files/screen_shots/dp20150923220544-00.jpg

Thanks,

Ruin 
Ruin.. 
Looks interesting ! 
Yup. 
Cool overall design, will be interesting to see it fit into the Quake vibe and scale. Keep it going! 
Nice! 
 
Ruin, 
that looks super nice. It looks like you're spending a lot of your "budget" on those railings. If I was you I would try to use alpha or masked textures instead.
https://www.quaddicted.com/files/wads/blood_transparent.zip
you will have to put a { as the first character in the texture name in order for the pink bit to be transparent. And transparency isn't supported in some engines like Dark Places, I hear you can write a shader but I have no clue how that works. You could also make things like cobwebs to get a creepy mansion vibe going on. 
Ruin 
Cool! 
 
That looks cool, but those railings are exactly what brushes are not for. 
 
It's fine to build small details like that in brushes in my opinion, but it would be better to use them for detailing in areas where you actually would like to have the player looking.
Along the edges like that it will just be a part of the backdrop and "disappear" even though it's right there. 
FifthElephant 
I wasn't even aware that there was a way to do transparent textures in the Quake engine without an external file with an alpha channel.

I wanted to avoid transparencies because of this weird bug I've been having in Darkplaces, where any object behind a transparent brush becomes invisible, showing the void behind it (refer to my first map for an example of this).

I know a lot of people have been telling me not to use DP, but I love the features and overall feel of that engine.

Perhaps I can create both a shader file, and use the pink transparent color for support on other engines.

Also, meant to say "Tyrann" not "Tronyn"...sorry Tyrann :(

The _dirt feature is amazing. I hope I don't get carried away with it... 
Ruin 
Yes, I'm pretty sure you need a TGA file with alpha channel, but it works.

About this "bug" you're reporting: BSP compilation deletes faces covered by brushes. Compiler is not aware that you're using a transparent texture on that brush, so if you see through it and there's nothing else behind, you'll see HOM. Make the transparent brush a func_wall and test it again.

Quakespasm and Fitz Mark V have this "{" transparent feature. 
Re: Ruin - About DP 
In your Cradle level, darkplaces shows the same shadow artifacts on the ground that made me give up on this engine. QS, MarkV, EzQuake, none of them show these dark spots. You can see them around the graves in the beginning of your level, for example. 
OGkspAz TDM Map 
oGkspAz, I've bumped around in your map briefly online, and I think you could add some geometry to block up some of your atriums slightly. I know you had 5v5 in mind, but my impression was that the rooms are too open, and the connecting corridors are really claustrophobic. Sorry if this comes too late :p

To everyone else, does anyone discuss or play quakeworld here? :) 
 
Take a look at the General Discussion thread, the last 25 posts. 
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