if you have a model that fits in qmle it is easy to export one frame out of it to a 3DS or DXF file.
 Opening a new model from scratch and import the same frame back in Qmle you can save it as a mdl.
 From there it  can be used as a static entity that can be used in game as eyecandy.
 As long the model excist on the extention 3ds or dxf and is under the 1000 verts / 2000 triangles it will 
do.
 
 Just give it a qc code like:
 
 $frame 0 
 
 void() squad_stand1    =[  0,       squad_stand2  ] {};
 void() squad_stand2    =[  1,       squad_stand1  ] {};
 
 
 void() model_squad =
 {
         precache_model ("progs/squad.mdl");
 
 	self.solid = SOLID_BBOX;
 	self.movetype = MOVETYPE_NONE;
 
 	setmodel (self, "progs/squad.mdl");
 
 	setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
 	self.think = squad_stand1;
         self.nextthink = time + 0.1;
 };
 
 
 Of course you need to compile it in a new progs. dat.