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Explore Jam 2
Explore jam 2:
No monsters. Instead you can have traps, crushers, jumping puzzles, anything that comes to your mind to entertain a player without monsters.

Not restricted to any texture theme: it may id medieval, runic, base or any custom texture set or mix of them.

Examples: 1 2

Deadline - January 7th

As an experiment you may add monsters to your map on skill 0.
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Submitted! 
Bless You! 
 
A Vision Of Things That Never Were 
Started throwing something together, but ran out of time, as I was quite short on it this week.

It will probably be cannibalized into a future SP map.

http://imgur.com/a/eBSQQ 
 
that looks fucking awesome ionous! 
 
It will be great, when finished~ 
Ok, I've Got 2 Entries Apart From Mine 
anyone else to come? 
 
Still working on my map.. it will take some time, I try to finish last puzzle as fast as possible. Other than that, it is in a good shape.

https://drive.google.com/file/d/0BwxYkKdSD855dWJwWW5neFRfbjg/view?usp=sharing 
 
BTW is it fine to submit then two files, skill select map and an actual map right after it? 
Newhouse 
you can add skill selection room right in your map: place info_player_start in the skill selection room, and place rune right at player's spawn point. Then use info_player_start2 at the actual start of the map. trigger_changelevel should target the same map name. 
Ill Do One More Build Of My Map And Ill Send You The Download Link 
 
My Map Is Ready! 
Download
http://www.mediafire.com/file/8il918aradz6foo/Explore2_naitelveni.zip

this map has only been -fast vised! I have not expirienced any performance issues.

Gameplay: this is a puzzle game, and you need to figure out how to solve this and how to approach this. 
 
Sorry. I wasnt able to come up with anything. :( 
 
;-; 
@Pulsar 
Soon I start working on my skill select room. This is my first time ever making that, but I quess where to get some references... did Bloughsburgh made in rj5 skill select room the way you described? 
 
check out fallen1c from sock. i copied the hack from there
things that you need: info_player_start; info_player_start2; a rune (this is the hack); a changelevel with the same map name. skill select area should be isolated.

it's the same thing that happen in start.bsp of the original game, when you finish a episode 
Start 
Yep fallen1c is where I got the design from. My rj5 map also does the same thing so copy either one. 
Thank You~ 
 
@Pulsar 
Doing my last compile now, I send mail soon. 
Sent* 
 
 
There is couple warnings and it is not flawless by any mean, but hopefully at least Quakespasm users can play it without any issues.

https://drive.google.com/file/d/0BwxYkKdSD855Zi05eGVNMVB0TDg/view?usp=sharing 
It's Coming Very Soon 
contains five entries 
Ready 
while waiting for new approval here's a screenshot: http://www.quaketastic.com/files/screen_shots/explorejam2.png 
Why Dont My Colored Lights Work? 
 
#123 
there isn't a .lit file in the jam 
Here 
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