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Your Worst Nightmares Come True. Retro Jam 4: Episode 4!
4 days to create a spooky halloween episode 4 map.

But what constitutes an "episode 4" map?

- Dark and creepy!
- Traps!
- Cool map names!
- The player outside their comfort zone!
- Spawns everywhere!
- Powerups everywhere!

None of the above is required, so if you want to make something completely different, then shame on you, but go ahead! The below, however, is a requirement:

- at least one exit
- original BSP limits
- original detail level

A recommended but not obligatory wad: Duh!

I will be accepting your finished maps at retrojam4()gmail()com until October 31st.
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RETRO. 
 
RETRO reads like Scooby Doo saying uh oh. RET RO.

Anyways, unsure if I'll be able to finish mine. Extremely bare bones layout is half way done, mostly with the same few textures over and over... I've only gotten in 4 hours on it so far. 
You Can Do It 
or die trying 
 
Extremely bare bones layout is half way done, mostly with the same few textures over and over

Sounds perfectly E4 to me 
 
E4 had some crazy texture combos sometimes though. Do the other half in wiz textures! 
 
My map has a bunch of unused id textures. It's quite nice actually. 
 
It progresses slowly. Here's another room:
https://dl.dropboxusercontent.com/u/32711504/rj4_pulsar2.png 
Looking Good Pulsar! 
Really nice work! 
 
wow, nice 
 
Looks proper evil.
Mine progressed extremely slowly today (made a single room!) and I'm too exhausted to work on it. Still, should be ready by tomorrow evening. 
My Map Has Been Submitted 
It's only been playtested by myself. I'm sure it will be broken and horrible. 
You Guys Inspired Me 
� so I'm making a E4 themed map. It won't be released in time for this jam, though; I haven't even finished a single area yet.

But I've done lots of progress on prefabs, planned the general theme progression, enemy progression, weapon progression, etcetera. It's been a fun exercise, and toying with the engine's strengths gives me a different perspective (I usually only map stuff to test the limits of the renderer, so I'm usually only toying with the engine's weaknesses�).

The map will feature my take on some of my favorite aspects of E4, along with a couple things loosely inspired by a few Lovecraft stories.

I have no idea how long it'll take, this will be my first playable map. But it shouldn't take too long. 
Map Submitted. 
What an excellent opportunity to avoid wallpapering a room, plugging away at a CS:GO map, fixing a leaking tap, finding a proper job, learning to drive, doing the vacuuming etc. Looking forward to playing the pack soon!

Not a single coloured light in my map, but only because I couldn't remember how to set them up in WC, it's been so long since I did any Quake mapping. :o 
Playtesting 
So what about playtesting? I'll need a few playtesters tomorrow. My map is small, it will not take a long time to playtest it and for me to fix any problems before the release. 
U Guysh Rock. 
Really stepping up to the mark here, in such a short timescale. 
I Need To Resubmit 
As I have found a couple of bugs. 
Go Ahead 
 
 
Ok, I've resubmitted it. There were some bugs on the monster placements in different skills (monsters in the floor etc). I also added some crucified zombies and fixed some minor visual issues that no-one probably would have noticed anyway.

All in all I think I've come close to what you might have found in an original id map but perhaps not exactly an Episode 4 map. The corridors are far too short I think. But certain areas I feel I have channelled Sandy quite well. I just hope people enjoy it as much as I have enjoyed making it. 
The Hype Is Building Up Slowly 
but steady. 
Red Hatred Is Done! 
Release 
So when in the release? 
 
Just sent in a little something of my own! I hadn't planned on it, but after toying with a start area for a few minutes on the first day I got hooked and couldn't stop.

I'm not a purist across the board, personally, but for this jam I decided to stick with that approach to see what I could do with it. I never finished any maps back in the '90s, so I still find the limitations novel. It worked out pretty well, though I don't know if I really have the chops to be imitating someone else's style. I certainly wish I could have made my hallways longer and wider; The Elder God Shrine is one of my favorite Quake maps.

Looking forward to the pack! 
Yay I Just Submitted 
Hoped I would get the layout complete by last night, but I had to spend like 80% of the day trying to fix disappearing faces. I finally figured out my problem but now I'm tired. Mapping is hard. 
 
I hope I can finish in time. Got one more room, monsters, lighting, items to do... Hopefully I can do all of that before midnight.

I axed most of what I had planned, really need to get better at scoping how much I can do in a given session. I've only been able to give this about 4.5 hours so far. 
 
I lost 90 minutes due to kid vomit and stuff like that. So, let's see what I can do in 90 minutes now... 
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