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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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Skacky 
That verticality is reminding me more and more of Prince of Persia 1 and 2 (the ones from 20 years ago, of course) without colours. You only need to put some human bones on the bottom to complete it. 
 
"Unfortunately, that doesn't apply to the people of those countries you visit. That happens in every country, as long as there is enough people that has enough lack of worries and enough time to get bored so they care for those kinds of things to get rid of boredom and fit into society. You stop getting barraged is because you are in a different and strange for you environment, apart from several other reasons. "

Sure, but it's still a valuable thing for the person doing the traveling. 
Completely Agree 
 
Skacky 
The first one screenshot has a strong T3 influence, forgot the name of map.
something like the "keeper compound" level 
 
Cocerello: There won't be bones at the bottom of this area but something else that's deadlier. :)

As for the T3 influence, it's probably not a conscious thing but I really like the style of the Keeper Compound in that game, so maybe. 
 
@ericw, lovely angle, looking through the doorway. If you want a different hedge textures there is a one in my zendar map.

@skacky, awesome as always :)

are we allowed to tweak textures etc. for our maps, or do we have to use the stock ones?
@than, go for it, I plan to extend the ikblue texture set with extra stuff, so it is only fair if everyone can do the same. Maybe it is better to see the ikwhite/blue as a starting point instead. 
Photo Reference 
@Barnak, awesome photo's thank you for posting. There is some details in those photo's I am certainly going to use in my map entry.

@nitin, sure, please post away. The more inspiration the better! 
Ok Tronyn 
here's the scrapped map's source:
http://www.quaketastic.com/files/jam2_scrapped.zip 
In-Game Pics 
ROQ 
Damn that's some nifty rockwork, I'm jealous! I hope this won't go to waste! 
Hate To Tell You Sckacky 
but I scrapped the map because I didn't like the layout of it and I'm currently making a new version. by the way, the screenies look very nice! and I think the outdoor area looks familiar... 
Whoever Made Those Ikwhite Runes Is A Genius. 
 
People Who Missed The Last Jam And Should Really Take Part In This One 
ijed . . .
Lunaran
negke!!
Willem. :)
than 8=D 
Onetruepurple 
that last piece you wrote, is that a dick ? 
Ijed's Not Here Right Now 
 
Neither Is Lunaran 
busy, and ikwhite is too similar to something else I'm building so I'd rather save the ideas 
 
Lol, I Instantly Recognized That. They Hunger! 
 
Holy Fuck Skacky 
looks amazing. 
*has Memeory Of Playing They Hunger For Half Life For The First Time* 
 
Very Cool Skacky! 
Particularly the detailing around the bottom in shot 1. 
 
agreed, skacky, perfect choice for the textures 
Bloody Hell, Skacky 
that looks great! Great details and lighting.

BTW,You doing all this with TrenchBroom? I'm kind of finding it difficult to use because Worldcraft is so ingrained, but damn it has awesome texture lock and a 3d view that doesn't suck. 
Thanks 
Yeah it was made entirely in Trenchbroom. I sometimes use Hammer to do stuff but not with this one, at least not yet. 
Cant Get All This Hype 
with its ik_ textures
ik_white looks particularly as shit as it does
mayby its just me though 
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