!
#101 posted by necros on 2003/03/10 14:32:30
i really like the bridge in the second shot! and yes, i too love the light work in the 1st shot. maybe, though, you could cover the torches on the walls and throw some odd shadows down?
#102 posted by Vodka on 2003/03/10 22:40:40
<pushplay> if it's delayed a whole nother month even I'll make one :)
You Do Realize.....
#103 posted by . on 2003/03/10 23:00:17
the more delays, the more freedom to be lax about the thing? Sometimes deadlines give us that extra creative push.
But this is merely my opinion, and it's probably not worth more than a few Osama raped donkeys.
...
#104 posted by starbuck on 2003/03/12 08:27:47
i heard an Osama raped donkey fetched $2000 on eBay actually
Cmon...
pushplay....give us a map ;)
If You Delay It
#106 posted by pushplay on 2003/03/13 02:49:22
The map will come. It's not that I'm trying to be controlling or anything, it's because I'm up to my ass in school work.
I'm Out
#107 posted by . on 2003/03/13 03:20:28
I so wanted to do this but the idea is limiting for me, I can't even think.
Oh well. Can't wait to see the results from others though.
This Is *damn* Hard!
#108 posted by Tyrann on 2003/03/15 05:11:36
Wow, I'm really struggling to pull the last few bits of this map together. It's almost impossible to place any vis-blockers and retain that open feel. I'm not even sure that my build style is strictly "coagula-ish", but it's certainly not my usual kind of stuff.
That said, these limitations and challenges are what makes this competition fun =). I've still got plenty of time to finish, as long as vis doesn't require some rediculous amount of time. Current builds take about 30 hours...
Tyrann..
#109 posted by . on 2003/03/15 05:15:45
check your email ;)
Oops! Better Get Moving!
I've finally built something that could work fairly well, but the lighting is gonna have to be completely redone (so's the texturing, but...)
I would have done more this week, but I was letting out some Ontranto buildings.
Mapper Is Mapping A Map
#111 posted by Vodka on 2003/03/16 22:03:38
i`v been doing spacemap but I hate it already..
1 Week Left
#112 posted by Tyrann on 2003/03/23 21:05:07
I've got the layout finalised and I'm adding the last few bits of trim, detail, etc. Still have to work on the different difficulty settings and then add in some deathmatch goodies if there's time. I think I'll be done on time, but vising this thing is going to be hell.
How's everybody else going?
Tyrann
#113 posted by R.P.G. on 2003/03/23 21:42:05
I dunno what kind of comp you have, but if you need processor time, there's a TBird 1.1ghz, 512mb box sitting here to help you out.
Going...
#114 posted by distrans on 2003/03/23 21:45:06
It's behaving itself so far. Properly vis blocking the next section will be key though.
Looks like you've got a finisher there Tyrann, good luck.
R.P.G.
#115 posted by Tyrann on 2003/03/23 22:05:01
Thanks, I might take you up on that. I have a PIII750, so you're quite a bit faster. If I get time to polish up a few things tonight I'll drop you an email. Do you mind getting the bsp in your mailbox? (probably ~1MB)
Distrans
#116 posted by Tyrann on 2003/03/23 22:16:44
Thanks =)
Good luck yourself! I don't even know if my vis-blocking is working properly as I haven't wanted to tie up my computer too long compiling - I need the mapping time ;)
Even if the r_speeds are rediculous, it was still a fun experiment.
You Can Always
#117 posted by aguirRe on 2003/03/24 05:51:29
run vis in the background and set its thread priority to "Below normal". That way everything you do in the editor or whatever will execute as normal, but as soon as the machine gets idle, vis continues at full speed.
Just make sure vis is working on a separate copy of the bsp+prt ...
AguiRe
#118 posted by Tyrann on 2003/03/24 06:54:02
That's true. I'd gotten so used to mapping under Win98 that I didn't even think of that. (Win98's scheduler is crap).
Tyrann
#119 posted by R.P.G. on 2003/03/24 08:23:38
BSP in my mailbox is fine. I'm on Hotmail, so I have a 2mb cap on my inbox, which is 18% full. So that leaves about 1.82mb. Should be plenty. rpg_6sp AT hotmail DOT com
If you still want me to do it, I have a few questions:
1. Is there any particular VIS prog you want me to use? I normally use Bengt Jardrup's v2.15 VIS.
2. Do you want me to light it, too?
3. Any idea on how long VIS will take? I'm trying to get an idea so that I can be at my comp when it finishes and get the compiled .bsp back to you ASAP.
Oh, It's Possible In
#120 posted by aguirRe on 2003/03/24 12:30:37
Win9x too, but then you'll need some kind of Task Manager substitute; I can recommend TaskInfo2003 that is located at http://www.iarsn.com . It works in all 32-bit Windows platforms.
But I agree in general that NT-based OSes are more stable than Win9x.
R.P.G.
#121 posted by Tyrann on 2003/03/24 17:57:17
1. Bengt's RVis will be fine.
2. No, I'll light it. That part doesn't take too long.
3. I really have no idea, since I haven't even tried it yet. Maybe 24-36 hours?
I didn't get any time to map last night, but I'll try to get something sent tonight. We can discuss anything else via email now I suppose.
Righto.
#122 posted by R.P.G. on 2003/03/24 18:00:13
nt
#123 posted by Vodka on 2003/03/24 20:41:19
uhh
It's Possible in win9x only in theory (or if you dont use your puter much). ffs win9x runs out of ram when you only listen to winamp, wasting ~200mb out of 256 on disk cache. I tried doing long vis in backgrouid couple of times, the system either crashes or becomes very slow overall with time..
It's Official: I'm Out
Ontranto's swallowing all my mapping time, so my *third* attempt is down the gurgler.
However, I still have Shaft in an imcomplete state, so I might release it some other time.
Aww...
#125 posted by R.P.G. on 2003/03/25 13:01:56
Sorry to hear that, Fatty. I was really looking forward to it. :(
Hopefully you'll have time to complete it some other time.
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