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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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gorg mfx 
 
awesome, i'd love to see a map that is composed of a dozen of those floating chunks, different sizes, where you have to travel from chunk to chunk. Mmaybe using wind-tunnel type launchers, or maybe by riding various moving platforms/ferries, or maybe the chunks move closer and farther based on the wind, like in bioshock infinite. 
Metlslime 
That is exactly the plan, some hanging wooden bridges, some stone arches, floaters in between, ladders, chains, and a new gadget to explore it all... 
No 
no grappling hook. I promise. 
On A Similar Vein 
I always liked the concept of a treetop city, like what the ewoks had on endor, or "tree top town" stage of donkey kong country.

Having said that I don't think it would easily lend itself to a quake map, maybe deathmatch, but it's probably a bit tight for monster combat. 
FUCKING HELL. 
Each year I think that people have done the cool stuff and explored all the cool styles in Quake and anything further will just be a improvements and rehashes (no bad thing).

And then MFX does something like that....okay so maybe it is the same old textures, maybe people have done enough floaters before (I did a massive one after wednesday's stir fry), but fuck me that just looks so good. 
@mfx 
What a beauty. Awesome job, man. 
Yup 
We need coag4. 
Mfx: 
in between the floating architecture, you should have a piece of a large tanker ship, and it should be connected to the other islands with big drooping chains that you run across. 
Final Version 
To anyone interested, the final version of that level is:

http://www.mediafire.com/download/7dscbi1pvo730in/dm_cepheus_markv.zip

Here is a video:

https://youtu.be/UB8HxFaBXpI 
As Long As I Posted This On Daz's Stream, I'll Post It Here Too 
https://dl.dropboxusercontent.com/u/32711504/pulsar_runic1.jpg

Almost no lighting so far. I wanted to make a small map, but it turned out to be pretty large 
Wow 
Just wow. 
Thats So Cool! 
 
 
Lovely. Love all the layered geo, that's going to look amazing... 
Awwww YEAH 
i love that metal texture used as trim in circular designs. wonderful! 
Woah. 
Trimgasm! 
 
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere. 
Really Liking That Shot Pulsar 
Good luck! Hope this marks your triumphant return to quake mapping! 
Looks Excellent Pulsar 
 
Brush Abuse 
Gotta love it. Beautiful. 
Not Working On The Map Jam - 
Because I have pressing matters to attend to -

http://www.quaketastic.com/files/screen_shots/sensf1.png 
I Am Cumming 
You better have rolling boulders around the corner from there. 
Mmmmm Hmmmm. 
Interesting, good stuff. 
TDM Map To Test 
Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.

After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
I just want to check feedback on anything that needs changing badly.

Linky: http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip 
Re TDM Map 
Whoops, should have mentioned it's for Quake / QW 
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