#12461 posted by
metlslime on 2015/07/17 03:59:17
awesome, i'd love to see a map that is composed of a dozen of those floating chunks, different sizes, where you have to travel from chunk to chunk. Mmaybe using wind-tunnel type launchers, or maybe by riding various moving platforms/ferries, or maybe the chunks move closer and farther based on the wind, like in bioshock infinite.
Metlslime
#12462 posted by
mfx on 2015/07/17 08:00:10
That is exactly the plan, some hanging wooden bridges, some stone arches, floaters in between, ladders, chains, and a new gadget to explore it all...
No
#12463 posted by
mfx on 2015/07/17 08:11:25
no grappling hook. I promise.
On A Similar Vein
I always liked the concept of a treetop city, like what the ewoks had on endor, or "tree top town" stage of donkey kong country.
Having said that I don't think it would easily lend itself to a quake map, maybe deathmatch, but it's probably a bit tight for monster combat.
FUCKING HELL.
#12465 posted by
Shambler on 2015/07/17 11:06:32
Each year I think that people have done the cool stuff and explored all the cool styles in Quake and anything further will just be a improvements and rehashes (no bad thing).
And then MFX does something like that....okay so maybe it is the same old textures, maybe people have done enough floaters before (I did a massive one after wednesday's stir fry), but fuck me that just looks so good.
@mfx
#12466 posted by amurad on 2015/07/17 15:31:16
What a beauty. Awesome job, man.
Mfx:
#12468 posted by
metlslime on 2015/07/17 18:01:09
in between the floating architecture, you should have a piece of a large tanker ship, and it should be connected to the other islands with big drooping chains that you run across.
Final Version
#12469 posted by
adib on 2015/07/19 07:48:54
As Long As I Posted This On Daz's Stream, I'll Post It Here Too
#12470 posted by
PuLSaR on 2015/07/27 23:58:38
https://dl.dropboxusercontent.com/u/32711504/pulsar_runic1.jpg
Almost no lighting so far. I wanted to make a small map, but it turned out to be pretty large
#12473 posted by
JneeraZ on 2015/07/28 00:16:52
Lovely. Love all the layered geo, that's going to look amazing...
Awwww YEAH
#12474 posted by
necros on 2015/07/28 01:05:16
i love that metal texture used as trim in circular designs. wonderful!
#12476 posted by
[Kona] on 2015/07/29 00:04:14
that looks awesome. I much prefer small maps with detail like that than huge maps with plainess everywhere.
Really Liking That Shot Pulsar
#12477 posted by
Drew on 2015/07/29 17:00:48
Good luck! Hope this marks your triumphant return to quake mapping!
Brush Abuse
#12479 posted by
adib on 2015/07/29 20:21:47
Gotta love it. Beautiful.
Not Working On The Map Jam -
I Am Cumming
#12481 posted by
czg on 2015/08/02 14:21:50
You better have rolling boulders around the corner from there.
TDM Map To Test
#12483 posted by oGkspAz on 2015/08/03 22:03:19
Note: Textures and lightning not yet done. Only checking basic layout / item placement for now.
After wanting to jump into level editing for years a friend recently asked me to make a 3v3 -> 5v5 TDM map for an event and this is roughly what I came up with.
I just want to check feedback on anything that needs changing badly.
Linky:
http://www.mediafire.com/download/uvxnf915bd4svg7/spz1dm2ftk_test.zip
Re TDM Map
#12484 posted by oGkspAz on 2015/08/03 22:05:58
Whoops, should have mentioned it's for Quake / QW