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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Boobs! 
ahemm, forget it.. 
CZG's Moobs? 
Pwhoar! I'd beta-test those. 
Picture 
I shall try and satisfy your demands with a picture.

http://www.stjohninthewilderness.org/wp-content/uploads/2015/07/oms3_2_overhead.png

It shows the majority, but not all of, the second part of my map oms3_2 in a birds eye view from the editor. The first part lasts about 20 minutes, and I anticipate the second part presented here lasting anywhere from 20-30 minutes. The construction is nearly complete, with only one big area left to create and apply details to.

It will absolutely require Quakespasm and or RMQ since it not only breaks every standard Quake limit known to man, and probably some not even known, but it slightly extends beyond the +-4096 boundary. In other words, its huge. 
Yeahhhhh ORL 
 
Pron 
 
Totally 
 
Lets Bang. 
 
O_o 
You Post That Screenshot Of Mouth Salivating Goodness MFX, 
And you have the nerve to call my map pron? :) 
Orl & Mfx 
fantastic! 
Quality Screenshots Abound! 
Heh... 
...that looks as far from Periwinkle Paranoia as anyone could get. Looking forward to it Ionous. 
Boobs (oYo) 
 
ionous - It looks like stars in the night sky. 
You Guys. 
Rock. End of story. I can see fuck all from those shots, but I just know they will be good :) 
@Daya 
Awnnn I got a thank you in the credits! :D You're welcome! Glad to help. I'm stealing your readme template, though. 
New Version 
Your comments about gameplay were absolutely right. DM-Cepheus plays much more better now. Check it out:

https://drive.google.com/open?id=0B3Ww0W8WFfq7eTdqM0hhOG1DSnM

As far as I can tell, it's finished. What do you guys think?

P.S.: Promise to build some single player next. 
"much More Better" 
geez... "much better" 
 
http://imgur.com/fQ3VK3f

Start map, maybe. 
Holy Shit 
incredible. 
 
gorg mfx 
 
awesome, i'd love to see a map that is composed of a dozen of those floating chunks, different sizes, where you have to travel from chunk to chunk. Mmaybe using wind-tunnel type launchers, or maybe by riding various moving platforms/ferries, or maybe the chunks move closer and farther based on the wind, like in bioshock infinite. 
Metlslime 
That is exactly the plan, some hanging wooden bridges, some stone arches, floaters in between, ladders, chains, and a new gadget to explore it all... 
No 
no grappling hook. I promise. 
On A Similar Vein 
I always liked the concept of a treetop city, like what the ewoks had on endor, or "tree top town" stage of donkey kong country.

Having said that I don't think it would easily lend itself to a quake map, maybe deathmatch, but it's probably a bit tight for monster combat. 
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