Gah
#100 posted by Spirit on 2008/03/31 20:34:05
I am so frustrated with the original map source that I just started deleting ceiling and wall brushes and boxed the map. Coagula!
#101 posted by JneeraZ on 2008/03/31 20:48:03
Maybe if you had a good editor that could merge brushes and subtract reliably and stuff like that. *whistles*
You Mean, UnrealEd?
#102 posted by - on 2008/03/31 21:01:44
#103 posted by JneeraZ on 2008/03/31 21:04:42
Using UnrealEd for Quake editing would be fairly painful, actually.
Heh Heh
#104 posted by HeadThump on 2008/04/01 04:30:54
I've done it!
UnRealEd --> .t3d --> conversion to .asc --> q3map2 --> .map
What's so hard about that?
Wow
#105 posted by nitin on 2008/04/01 08:06:16
this could turn into some seriously good maps released around the same ime. cheers guys.
Hehe!
#106 posted by RickyT33 on 2008/04/01 11:56:09
I built a room last night. The first room of e4m1. Is not gonna be IDBase though, but speedbaze_fin.wad is the only textures I'm using for this one. What a fantastic set it is, as well!
Also I'm gonna do a .lit file for this one as well...
rj - that - looks - fuckin' - cool.
Gah!
#107 posted by JneeraZ on 2008/04/01 20:41:23
I did something stupid. Now the map is leaking and missing brushes all over the place. WTF? Maybe ToeTag boned me with some previously unknown bug.
*shakes fist*
Ahh well ... more to rebuild, I suppose.
#108 posted by rj on 2008/04/02 00:06:00
Maybe if you had a good editor that could handle maps without deleting random brushes and stuff like that. *whistles*
:P
#109 posted by JneeraZ on 2008/04/02 02:22:35
Touche! However, I'm on a Mac. Heh.
Guys
#110 posted by bambuz on 2008/04/02 03:47:40
save intermediate versions. Then you don't lose so much *when* the editor fucks up. It always does from time to time.
#111 posted by JneeraZ on 2008/04/02 19:14:53
Hooray, leaks fixed! And a cool new ceiling to boot.
I've also turned over a new leaf where I'll be saving a new version of the map for every major thing that gets built.
Rj
#112 posted by gb on 2008/04/02 19:27:16
aww, I hoped for the original textures :-)
It looks fresh though.
Willem
#113 posted by ijed on 2008/04/02 20:21:53
Vis leaf?
Ahem
#114 posted by ijed on 2008/04/02 20:22:55
#115 posted by RickyT33 on 2008/04/02 20:26:29
(speachless)
Heh; Speeeeeeds?
#116 posted by RickyT33 on 2008/04/03 17:10:45
I assume that this texture set I keep going on about was created by you! Its lovely. I love it!
but on the main sort of texture (er how to describe without posting a shot), the one which is like the standard IDBase sort of wall tex, has ONE fullbright pixel in it!
How terrible! Whatever will I do? I'll have to spend at least 30 seconds in Wally to fix this!!
That E2m5rmx Shot Looks Awesome
#117 posted by mwh on 2008/04/03 23:13:43
Keep it up guys :)
The Judges
#118 posted by gone on 2008/04/05 18:56:21
Metlslime, CZG, Lunaran and Bal.
Long time members of the so-called "true quake community" (ex QMAP), veteran expert mappers and industry professionals.
Heh
#119 posted by Zwiffle on 2008/04/05 19:04:49
For a second I thought that read "...veteran ex-mappers..." Silly me.
Thats Pretty Frightening!
#120 posted by RickyT33 on 2008/04/05 19:40:15
Veteran Ex-mappers Eh?
#121 posted by starbuck on 2008/04/05 20:53:20
[insert joke at Bal's expense]
In Other Words
#122 posted by Kell on 2008/04/05 22:13:07
guys who hang out on #terrafusion, even though they haven't released more than 1 map between them in the last 3 years. And why are there judges at all? Is there a prize?
This whole thing really is just one big ego-wanking circle-jerk.
If
#123 posted by Zwiffle on 2008/04/05 22:15:24
You have to stroke someone's ego to get them to map, then you might as well make it a group event.
Lol Wut
#124 posted by gone on 2008/04/06 03:32:05
whats your problem Kell?
its just a mapping community 'event' in the spirit of coagula and 100b mapping competitions of the past. Its point is making some nice maps in a given theme with a bit of competitiveness thrown in to spice things up. #tf is where the idea was born and discussed, so what?
All the judges are undeniably respected and experienced people who btw worked on like 8 games (and who knows how many levels!) between them in the last 3 years besides working on some custom/community maps and stuff. (just so you dont think they are some rusty EX-mappers from the past)
And you could contribute to this challenge yourself instead of starting a drama. About 2 months till deadline - still plenty of time Join in people!
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