#1 posted by
Trinca on 2007/12/02 23:00:54
^^
#2 posted by
xDeadLy on 2007/12/02 23:11:35
Please, use a correct client :b
Yes, instant death :)
Thanks u for valuing my job, mate.
More comments!?
#3 posted by
Trinca on 2007/12/02 23:35:25
ezquake isn�t a good gl client? :p next time you rotate objects aligh then properly ;)
Deadly:
#4 posted by
metlslime on 2007/12/03 00:40:22
it appears that your skip brush window is part of the world, but it needs to be a func_wall instead. If it's part of the world you will get HOM (hall of mirrors) effects becuase VIS thinks you can't see through it.
It's bad enough that I think you'd need to fix and re-upload, unless people only play it in an engine that ignores VIS. (does any engine do this????)
The visuals look nice, though.
Also
#5 posted by
bambuz on 2007/12/03 00:53:03
take the instadeath out from the lava. :)
Also take out the flickering light, it lowers FPS a lot on some cards (like mine)!
Also
#6 posted by
negke on 2007/12/03 01:03:13
don't post something like this as news. If it was for a small RA map pack, okay, but just a single one (=one room) is of no interest whatsoever. Funny how you still managed to take five screenshots of it though..
I Disagree...
#7 posted by
metlslime on 2007/12/03 01:31:19
I think this could be news. It's not as significant as some of the big epic maps that get released, but I think it crosses over the threshold of minimum interest -- it's by a member of the community, and it's for the primary game that we map for, which both give it extra points to push it into the "legitimate news" category. The same map by a non-member? Probably not.
But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps.
#8 posted by
Trinca on 2007/12/03 01:44:11
metlslime is right! neg|ke calm down ;)
i enjoy the map a lot but real real need fixes!!!
texture set is fucking cool
Err
How is a new Quake map release not news? If that isn't, what is??
#10 posted by
Spirit on 2007/12/03 09:36:24
But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps.
Deadly_SP
#11 posted by
JPL on 2007/12/03 09:44:00
changing of engine would not help to avoid HOM as seen in Trinca's 2nd shot... (look in the hole) :P
However, visually it is nice ;) I have to admit it...
I Like The Look Of The Lockers
#12 posted by
RickyT33 on 2007/12/03 10:08:04
What textures are you using?