News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
No 
 
Fucking 
 
Way 
that first yellow road tex is ugly tho 
Zwiffle 
good point re: yellow texture. It does tile badly from a distance :/ 
Kinn 
uhm that water is like really bright... 
CyBeAr 
oh that's just the contrast correction i applied to the screenshots. It looks normal ingame :) 
Pic #3 Is A Beauty 
 
Pic #2 Is A Beauty 
 
Er, I Can't Decide 
I meant #2, I tried to erase #1176 before it posted 
OMFG 
Shot 1 is truly epic, amazing stuff SB!

I am eagerly awaiting release. 
I Told You 
i cancelled the project, it was too GAY 
Kinn, 
what the fuck is wrong with you? you must be possesed by the devil to map in such a fasion!

whatever you do, don't stop! ^_^ 
Err Lol Etc 
Of course I meant Kinn not starbuck, I think I am going insane... 
CUM IN MY PANTS! 
sorry for that outburst but considering that's q1 and handbuilt terrain u say! it's stunningly erotic. Probably the most amazing q1 outdoor screenie i've ever seen. Keep up the stiffy! 
Ahhh 
Kinn and starbuck have the same sorta nick colour, thats why I got them mixed up...

(what? you mean the strange squiggly lines have something to do with it too? Gah...) 
Thank You Guys 
Yes the terrain is all handbuilt. It's actually hollow (i.e. there's an underground cave network), so an "instant terrain" tool like gensurf would have been of little use. Besides, I much prefer the level of control you get with handbuilding terrain vertex-by-vetex. 
 
vonsp1 is bettar 
 
Hip2m2 by Levelord is better, but only in the third main area after the second Shambler. Otherwise, Kinn has us all beat. 
Then 
everyone's job is to outdo Kinn. 
BTW 
Levelord is talking at 3DRealms.COM forums. 
All Right! Thanks For The Heads Up Phait 
BTW I love what Kinn is doing to extend the Quake mapping scene, but there are a number of mappers who are as talented.

I recently played some levels by Than and Kell that blew me away.

I'm just glad to be in the vacinity of some really superb artist.

This Scene Ownz!! 
Yeah 
It seems like Kinn is a refreshing mapper or something. I haven't seen that kinda praise in a long time or ever. 
Kinn 
Nice. If you're going to be using a custom engine though, you might as well do something about q1's ugly water texes. 
Actually, 
i was wondering it it'd work in fitzquake.

technically, it is a custom engine, but it still shares some of the limitations of the original glquake such as the 600 edict limit.

also, upon furthur lookage, i find the third shot decidedly underwhelming when compared to the grandeur of the first and second shot.
i think a bit of something is missing in the third shot to make it consistent with the level of visual quality present in other areas of the map.

good map. ;) 
Custom Engines Etc. 
Well, I got the latest build to load in WinQuake, so it may be cross-engine after all :) although obviously you miss out on Kell's lovely skybox. Edicts shouldn't be a problem, either - I'll just do Bastion-style spawning if they get out of hand.

Necros - appreciate the comments. The third shot is from inside the fortress; the architecture becomes more traditional there. Overall, there's a quite a bit of variety in the architecture, with some nice watery areas, caverns and dungeons to contrast with the epic hugeness of the fortress exterior. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.