Bastion II: The Marcher Fortress
Time for a little pimpage of my next Q1SP map. As it stands, I'm afraid this bad boy will probably have to be custom engine only, but in any case, I'll supply an engine with the download to at least ensure a consistent experience (a lesson I learned the hard way with the first map). I'm currently finalising the architecture and lighting; I haven't added any monsters yet, but you can expect a similar type of combat to the first one.
The main differences this time around are the terrain elements, less linear exploration, and more epic architecture >:D
Here's a quick trio of screenshots - I'd have more but the lighting is still being worked on in most places.
http://photopile.com/photos/sloochyslooch/quakemaps/134365.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134363.jpg
http://photopile.com/photos/sloochyslooch/quakemaps/134364.jpg