This Will Be Pretty Useful
Nice to have a "blank page" custom progs of sorts for others to build on, makes me much more willing to learn qc for a big project I have in mind.
Cool maps too, including ionous' which may as well have been a tiny ionsp2 considering how nice it was.
Congratz On Your QC Project Release
Well done dude, d'loading and playing now.
Thanks damage!
Otp: quakec is just as gratifying as mapping. For me it was a lot of trial and error. Someone said recently the best way to learn Quakec was to look at a lot of code. Custents and RRP have decent comments so I recommend those if you start looking.
Also progs dump would be good for speed mappers.
+1 Vote For A Progs_Dump Speedmap Pack!
#4 posted by
Mclogenog on 2018/09/27 18:32:06
To celebrate the new tools, who all would be up for a SM188?
I Would Be
It was one of my goals with this to make speed maps more dynamic and easier to create. I would join in for sure!
What QC version this is based on? It would be nice if you add ladders, earthquakes and some other mission packs goodies.
Six Shoota
It's compiled from id1 1.06 with pieces from Hipnotic, Rogue, Rubicon Rumble Pack, Custents and a few others. If more people request ladders I will consider it. But they are clunky in qc and feel less like the original game to me. Earthquakes almost made it in but they are so limited and really don't affect the player too much. Not sold they are worth it.
The goal was to really stay close to vanilla Quake and not to add too much other stuff. I felt gravity was a good addition because it was in the original game albeit hard coded.
Once you get into breakables, ladders and other things then you may as well go with Arcane Dimensions. Also the code is freely available and this is really a base for mappers so people can add when they'd like.
+1 Ladders
#8 posted by
Mugwump on 2018/09/27 23:57:42
Preferably Quoth-style instead of AD-style, though the latter can provide interesting combat situations. Both, perhaps?
Re: earthquakes
I think they're a cool gimmick that can enhance the atmosphere in lava/rocky maps. Plus, gameplay-wise, I like the unpredictability they lend to a simple thing like following a monster with the NG or in platforming sequences.
tl;dr earthquakes=good
Not To Mention That They Fit The Name Of The Game
#9 posted by
Mugwump on 2018/09/27 23:59:27
EarthQuake
Can We Vote On A New Name!!!
I'm sorry but, I just don't like "Progs_dump"!!! I named my mod folder progs_ds.
The dump part either makes me think of a source code "dump" or... well, taking a poop :-P
Nothing personal, just making a comment, hehehe.
I Have A Lot Of Feature Suggestions.
And I will spend my time implementing them myself instead.