#85 posted by Rick on 2016/09/19 04:59:49
That looks really good khreathor.
#86 posted by negke on 2016/09/19 09:17:22
Yeah, quite hilarious.
Though keep in mind that, as far as I understand, Film Noir is meant mostly as a catchy title for the actual theme that is B&W, not necessarily having to be based on 1940s crime fiction.
Lose The Suit
#87 posted by megaman on 2016/09/19 10:45:17
was much better with just the hat.
I Like The Suit
#88 posted by Kinn on 2016/09/19 11:36:42
But really all you need to do is just put a fedora on every single monster and it will be absolute gold
#89 posted by Mugwump on 2016/09/19 11:56:09
It all depends on whether he shoots for Casablanca or Grim Fandango. But yeah, it would be interesting to see some comedy in Quake. Oh, great! Now I can't unpicture a vore sporting a fedora...
Thanks!
#90 posted by khreathor on 2016/09/19 12:49:38
#86 - yeah I keep that in mind. Afaik Ionous is making "Night of the Living Dead" themed map, but I don't think original grunts would fit this theme anyway.
#87 & #88 - I can prepare fedora for every monster :)
I have prepared this model mostly for fun and to learn proper mdl export pipeline. It's not obligatory, I'm fine if you don't want to use it.
I would like to modify other models too, maybe make some mod in the future?
I have few ideas for other enemies. For example Enforcer could be a guy in vested suit with retro-blaster from 40s. Something like guys in "The Bureau: XCOM Declassified".
Keep The Suit
Hilarious stuff!
No Moody Backlighting
#92 posted by nitin on 2016/09/19 13:59:17
no sale.
#93 posted by skacky on 2016/09/19 15:29:56
Hahaha Khreathor, this is amazing!
#94 posted by Mugwump on 2016/09/19 16:09:41
"Ionous is making "Night of the Living Dead" themed map"
I suppose it means we're gonna blow up hordes of zombies real soon... Cool!
"Enforcer could be a guy in vested suit with retro-blaster from 40s"
Yeah, 1940s MIB! Sold.
Khreathor
yeah, the knight re-skinned to hold a baseball bat or 2x4 :)
I doubted this jam but it seems to be shaping up nicely
Fifth
#97 posted by Mugwump on 2016/09/19 21:06:38
Never underestimate the power of imagination. The oddest premises can boost creativity. If I was experienced enough, I know I would have loved the challenge.
Newhouse
Shamblernaut
#99 posted by Newhouse on 2016/09/20 23:32:40
oh, thank you very much! BTW is semi-cyberpunk film noir theme fine too? I would like to combine technology a bit with that timeline.
#100 posted by Newhouse on 2016/09/20 23:49:38
After all I need to do something like that, so it makes sense why there is monsters/laser enforcers and so on, they're from different planet I guess..
I really hope Quake didn't have any specific information about Earth and so on. It is a bit hard to figure out how to do things.. because I really want to include every jam map to bigger pack (episode) in the future. This maps theme is so different that it must be some kind of secret level.. like one in Episode 4 "The Nameless City".
#101 posted by Newhouse on 2016/09/21 00:34:59
Personally I just got my motivation back after starting to listen this:
https://www.youtube.com/watch?v=ajF2NOuYkjk
#99
#102 posted by Mugwump on 2016/09/21 01:49:14
Noir is a certain atmosphere, not a specific time period. Blade Runner can be considered noir, so your idea is perfectly valid. Plus, see post #86.
By The Way
#103 posted by Mugwump on 2016/09/21 02:02:36
This jam gave me some inspiration to experiment a few things on my own:
1) I need high contrast B&W textures with no greys, a la Frank Miller's Sin City, of different materials - wood, metal, stone, printed fabrics, ornaments, what-have-you... Does anyone know of such a texture pack or high contrast colored textures that could easily be converted to pure B&W?
2) Would it be feasible to have two fullbright rotfish, one red and one blue, as a tribute to Coppola's Rumble Fish?
Here You Have WADs With High Contrast
#104 posted by khreathor on 2016/09/21 03:14:38
ID greyscale + high contrast
KNAVE greyscale + high contrast
KINGPIN greyscale + high contrast
I created them to make maps looking more like a comic book. When you set a proper light/shadow, it blends really nice.
Here I have some screens, but when used in darker light like this, they look kinda normal, they lose their potential:
Knave screenshot 01
Knave screenshot 02
Knave screenshot 03
Knave screenshot 04
But you could set some high "_minlight" to get nicer illustrative effects. Here are some fullbright screenshots from the editor:
Knave Fullbright screenshot from the editor 1
Knave Fullbright screenshot from the editor 2
So blending this two styles should give you nice effects. It's all about light and shadow.
(Caution: This WADs don't support fullbright colors yet. Buttons and arrows don't "glow" in the dark. I'll add them sometime this week.)
I keep original names, so you can just switch WADs to see how it works for you. It's much easier to see what's going on in the Editor too! You can just use them temporarily, during development process, and just switch back to Shamblernaut's WAD before final compilation.
#105 posted by Mugwump on 2016/09/21 05:20:05
Thanks, Khreathor. That's not exactly what I wanted but it's a step in the right direction. I really need no greys at all, only textures made of pure black and pure white. I guess I could try to photoshop these. The only colors I would use would be for the couple of fullbright rotfish.
Speaking of, any idea about point #2?
Bump
#106 posted by anonymous user on 2016/09/21 06:16:50
ye, get me one of those fancy blood-shimmer in the moonlight katanas done while you're at it.
Also...
#107 posted by Mugwump on 2016/09/21 09:41:28
Is there a way to make a transparent brush blur the view behind it? I was thinking of having private eye office style doors with frosted glass.
Mugwump
#109 posted by Mugwump on 2016/09/21 10:43:03
Thanks Shamblernaut but these won't do. As I understand, SketchQuake and NPR are engines that modify the rendering style. That's interesting though, and I'll probably try them as a player at some point, but what I need is only textures, so that they can be used in any engine.
If I'm fast enough at building what I have in mind, it could even serve as a start map for this jam - I already have the skill names sorted out: The Big Easy, The Normaltese Falcon, Casablanc-hard and Nightmare Alley.
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