Meshing Models...
#1038 posted by metlslime on 2004/02/02 17:33:46
fitzquake meshes models the same way glquake does. In both cases, there is a danger of the mesh being mismatched to the mdl (becuase of a model replacement in a mod.) I eventually plan on dealing with this problem.
Well, The Easiet Solution
#1039 posted by necros on 2004/02/02 17:36:55
is of course, to make fitzquake remesh the models everytime it loads. it doesn't take very long to do, so most people won't even notice it.
Vondur
#1040 posted by glassman on 2004/02/03 12:11:34
If you're still worried about your phantom q3map2 leak (post #1007) there's a thread on q3w that might relate.
http://www.quake3world.com/ubb/Forum6/HTML/027282.html?
Suggests upgrading to v2.5.12.
Too Many EFRAGS
#1041 posted by Scragbait on 2004/02/03 12:53:19
I heard it said that this could be caused by improper placement of torches (or flames) partially within brushes. Are there other potential causes of this error as well? Does the flame model problem sound correct? I'd like to get rid of this error message as my map is approaching completion.
Scragbait
#1042 posted by aguirRe on 2004/02/03 14:57:17
For a quick explanation, take a look in my Q1 ToolTips, Engine Problems section.
For more details, check out post #729 in this thread.
AguiRe
#1043 posted by Scragbait on 2004/02/03 17:13:44
I sent you an email regarding E2M1a - it's fully vised! Your myrealbox didn't work. The mail I sent had no attachments but a CnP of the vis log. If you have a working address, I can forward it there.
Glassman
#1044 posted by Vondur on 2004/02/03 17:25:00
well, i tried 2.5.12, still no luck. entity still leaks. well, fek it cuz the map vises and lights properly. and it compiles fine in q1 compilers, this is what's important isn't it? :)
thanks for the help though!
Re: #1043
#1045 posted by distrans on 2004/02/03 18:07:11
/me frantically opens Outlook
Scragbait
#1046 posted by aguirRe on 2004/02/03 18:30:03
Hopefully, you've got mail.
Oh For Heaven's Sake...
#1047 posted by LTH on 2004/02/04 19:53:23
So I've got WC3.3 and I want to map for Q1 but with n33t stuff like radiosity and texture-based lighting. Can someone explain all this new-fangled mumbo-jumbo to me or point me at a FAQ or something?
Cheers
AguiRe
#1048 posted by Scragbait on 2004/02/04 22:26:48
No mail.
Distrans and Lev - I just sent the zip. Hope it reaches you guys.
Sorry readers for off-line discussion.
Weird
#1049 posted by aguirRe on 2004/02/05 05:45:06
I've just re-sent it, I hope you'll get it now. I can't see how my MyRealBox account could prevent me from reaching you, though. Both my account seem to be working. And I don't get any rejects sending the email to you.
You haven't changed email address lately?
LTH
#1050 posted by starbuck on 2004/02/05 08:45:09
http://www.orbiter-productions.com/alchemy/
that site has pretty much all you need for editing in Hammer... giving you the option of radiosity, surface lighting, coloured radiosity and surface lighting and more :)
Bah
#1051 posted by LTH on 2004/02/05 14:47:24
Cheers Starbuck. Blah, I already have all of that setup, I was hoping there was a more elegant solution.
LTH, Im Good At Elegant Solutions :)
but i dont map :/
Tigger-On, Necros [and lots of others]...seem pretty clued up. im sure someone here will be able to help soon.....or else email some guys individually.
Um...
#1053 posted by necros on 2004/02/05 19:13:59
there's the site by riot i think, with the q1rad program. he does a good job of explaining how the radiosity works there, i believe...
Hammer Support
#1054 posted by aguirRe on 2004/02/06 05:59:07
(Valve 220 format) is now available at http://user.tninet.se/~xir870k .
Any comments are welcome.
Ah Sweet
#1055 posted by starbuck on 2004/02/06 06:07:43
you'll still need riot's wadconv utility from the site I linked though. Looks like there no longer is any reason not to use aguirRe's bsp and vis.
He'p Meh!
#1056 posted by Morfans on 2004/02/09 04:31:32
Just a quicky. Does anyone have the .map of start.bsp? If so can they please mail it to me. Thanks. morfans@planetquake.com
If not I'll try converting it... :-)
You Could Try Decompiling It
#1057 posted by R.P.G. on 2004/02/09 08:38:25
.
Scragbait
#1058 posted by aguirRe on 2004/02/09 16:28:44
Is your email down or are you just busy? I've sent you four emails the last couple of days without any response.
MIRC Problem
#1059 posted by Zwiffle on 2004/02/10 16:10:49
OK, can't connect to gamesnet, saw that there was a message about moving to gamesurge or something. Will that be up soon cuz I don't have it on my server list, and if it's already up how do I access that server so I can speedmap ? :O
IRC
#1060 posted by R.P.G. on 2004/02/10 16:40:05
GamesNET has effectively moved/renamed to GamesUrge. More details: http://www.gamesurge.net/
The new irc server is irc.gamesurge.net . Your IRC client (mIRC) should have an option for adding a new server.
Gamesurge
#1061 posted by pushplay on 2004/02/10 20:11:25
ActiveGamer.OH.US.GameSurge.net 6667 (Columbus, OH)
Extremity.CA.US.GameSurge.Net 6667 (Fremont, CA )
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NuclearFallout.CA.US.GameSurge.Net 6667 (Los Angeles, CA)
Oktagone.WA.AU.GameSurge.Net 6667 (Perth, Western Australia)
Osgamers.TX.US.GameSurge.Net 6667 (Dallas, TX)
Prothid.CA.US.GameSurge.Net 6667 (Los Angeles, CA)
RedPhive.BC.CA.GameSurge.Net 6667 (Vancouver, BC)
Slim.NY.US.GameSurge.Net 6667 (New York, NY )
Tukikohta.FI.EU.GameSurge.Net 6667 (Tampere, Finland)
Vigilance.CA.US.GameSurge.net 6660,6667,7000 (Sacramento, CA)
Shambler Blinded My Pak-file
#1062 posted by madfox on 2004/02/11 13:18:24
While adding my maps to a PAK-file, it suddenly
appears all the light has gone out in one of my maps.
Strange because apart of it there is normal light.
Does anyone knows why Shambler has grasped all the light out of the pak-file???
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