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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Indeed 
custents is the place to seek for the "func_train_syncer". 
Madfox... 
...that shot is looking better than almost all your previous shots. Keep playing around, I think you're getting somewhere with that one. Grand architecture and curves are good, as is a consistent texturing theme. 
Devotion To The Antiques... 
I am only crumblin' with that nasty habbit of the compiler to decompile right brushes. At least, that's what Quark aims...

Here is one from "Cicade", endlevel-2 part#6.
http://members.home.nl/gimli/Quake18.jpg 
Ogre Can't Stand Loosing... 
Nice 
Submit that one to PlanetQuake! 
Rock Textures 
Cough 
the images are extra dark, i cannot see a thing, sorry.... 
3 (or 6 If You Really Have To...) 
...the stratification in the other textures doesn't suit some of your outcropping. 
Vondur 
Yeah I should have run them through PSP and made them brighter, it's just that they'll look darker unless they're viewed in fullscreen. 
Hmm 
I'd go with #2 
#2 
Screenies 
http://www.geocities.com/hyrm827/index.htm

was bored so i decided to put some screenies up of the maps i'd been working on since mid 2003. i havent gotten much done. i usually sit down and work on these for liek 1 hour every month. :)

the lighting/textures migth be all fucked up in some. 
Looks Pretty Good 
Keep it up pdcitter. The Egypt one looked kinda smallish in scale, but still nice. 
i like the base one best. but both look like they'll be nice maps when they're done.

also, it's the first time i've seen what quiver looks like. whoa. 
Ut204 CBP 2 
Here3ctf1 
I need some testers to help me :
screenies and download on :

http://www.planetquake.com/here/here3ctf1.htm 
Grunt 
I haven't skinned before so I thought I'd start off with Q1. I need to skin the gun and the back yet. Also I know the arms appear glossy, that has since been removed. He is also too pale. I'm thinking of redoing the sounds to. I see this skin fitting in better with grimier, dirtier sewer maps perhaps:

http://quake.phait-accompli.com/crap/grunt/g1.jpg 
that's actually pretty good dude. the faceplate gloss is a bit strong, maybe reduce it a bit, and get more of the grunt's face on there.

not bad for a first skin! 
Thanks 
I look forward to doing a Q3 skin since you can see the detail more, I don't think Q1 justifies my capabilities honestly. 
It Looks Good 
(don't give up!) 
Just Checked The General Abuse Thread 
looks like you didn't, congrats :) 
 
Thanks :) 
Unreal Engine 3 Monsters 
Nice... 
The end of the U3Tech video definitely got me a bit moist, when the 'beast' came over.

I love a good monstery monster =) 
Ooh, U3 Monsters 
Those monsters look much much better in high detail shots. Don't get me wrong, they looked good in the video too, but you can see their pores in these pictures.

The 'glow' effect works really well on the overbright sections. Actually, just having those bright, near-white sections created by lighting puts them ahead of most 3d engines... I've always thought that to be one of the biggest differences between 3d game engines and reality. I imagine it's probably pretty hard to do well, but I can't see the people who made Unreal 2 putting a foot wrong, or making some sort of mistake. Cough. 
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