These Maps Will Probably Mostly Use...
#79 posted by
RickyT33 on 2008/03/28 11:59:10
...ID textures. So they'll be really good with hi-res textures!
I feel I'm gonna end up with 2 maps on the go at the same time here, cause speedbaze_fin.wad is calling to me. I cant stop looking at the set.
The Schlong Of Zerst�r...
#80 posted by
generic on 2008/03/28 13:34:23
Is a good name for any child ;-)
#81 posted by gb on 2008/03/29 13:24:00
The Schlong of Zerst�r
rotfl
watch out for the shlong of blitz.
:-E
Wind Tunnels?
#83 posted by
ijed on 2008/03/31 03:09:23
Looks good - good to see your classic archways.
Makes me realise I'll be able to look at the maps from this project as a reliable quality barometer.
Bump2
#84 posted by
- on 2008/03/31 10:22:09
http://a.imagehost.org/view/0184/e3m3rmx_1.jpg
http://a.imagehost.org/view/0184/e3m3rmx_2.jpg
Started using runic textures, then stecki base, then reliezed I was just rebuilding the architecture of the original and not making the map my own. So I decided it would be best if I just completely go 180 for it's texture set so I can keep the keypoints of the architecture, but put my own spin on things. Plus, I now have a ton of ideas for new spins on the gameplay of the map.
E3m3??!!?
#85 posted by
RickyT33 on 2008/03/31 12:52:43
(speeds/scampie looks good!)
Scampie - e3m3, I hear what you are saying, but just to clarify, are you making e3m3 from a metal map into a base map?
I really started looking at which map to do. I was thinking e3m3/4
Which maps are still availiable? I want to get started (I'm not fussy) and I dont want to step on anyones toes!
;-P
I think the best course of action is for Speeds to assign one to me!
#86 posted by
JneeraZ on 2008/03/31 13:04:24
E3 seems to be fairly popular. I think M3 and M4 are pretty spoken for. Someone else grabbed another I think as well. The metal theme has a lot of friends. Heh.
RickyT23
#87 posted by
gone on 2008/03/31 13:35:39
maps claimed:
http://speeds.wordpress.com
plenty of maps are 'free' (but you can take any really)
#88 posted by
ijed on 2008/03/31 14:59:55
So everyone likes the same episode as me then.
Right.
#89 posted by
RickyT33 on 2008/03/31 15:05:27
A decision has been made!
Please put me down for e4m1!
(cant remember what its called, but its gonna get a speedbaze makeover!)
I commit myself. And that's that.
Since We're Sharing Shots...
#90 posted by
JneeraZ on 2008/03/31 15:24:20
It's obviously not final but here's what I've been hacking on. I'm using the original map as a base to build on top of.
http://wantonhubris.com/remix/E3M4Rmx_1.png
Looks Really Curvy And Detailed!
#91 posted by
RickyT33 on 2008/03/31 16:21:27
nice
#92 posted by
gone on 2008/03/31 16:41:12
ijed, nothing new - everyone always liked e3 and e1 the most
RickyT23, done
True
#93 posted by
ijed on 2008/03/31 17:34:55
And in any case, that's an interesting looking list.
#94 posted by
- on 2008/03/31 18:33:45
and if the X1M1 maps stay idbase, we'll have 4 idbase, 5 runic/wizard. So it's a nice mix.
And Ricky
#95 posted by
- on 2008/03/31 18:35:04
Yes, figured that may be obvious from the shots. :)
#96 posted by gb on 2008/03/31 19:37:44
I'm most curious to see Wizard's Manse.
#97 posted by
JneeraZ on 2008/03/31 20:06:58
Wizard's Manse is a fave of mine as well. I like the structure of the place a lot.
#98 posted by
rj on 2008/03/31 20:12:37
I'm most curious to see Wizard's Manse.
oh go on then:
http://img209.imageshack.us/my.php?image=teaserek3.jpg
working off the base but i'm finding myself rebuilding pretty much *everything*.. i'm pretty OCD when it comes to neat brushwork and the same certainly can't be said for romero!
#99 posted by
JneeraZ on 2008/03/31 20:30:25
Heh, well, Romero was working with virgin tech and a first pass, clunky level editor. The fact that levels got done at all is something of a miracle. :P
Gah
#100 posted by
Spirit on 2008/03/31 20:34:05
I am so frustrated with the original map source that I just started deleting ceiling and wall brushes and boxed the map. Coagula!
#101 posted by
JneeraZ on 2008/03/31 20:48:03
Maybe if you had a good editor that could merge brushes and subtract reliably and stuff like that. *whistles*
#103 posted by
JneeraZ on 2008/03/31 21:04:42
Using UnrealEd for Quake editing would be fairly painful, actually.