News | Forum | People | FAQ | Links | Search | Register | Log in
Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
First | Previous | Next | Last
These Maps Will Probably Mostly Use... 
...ID textures. So they'll be really good with hi-res textures!

I feel I'm gonna end up with 2 maps on the go at the same time here, cause speedbaze_fin.wad is calling to me. I cant stop looking at the set. 
The Schlong Of Zerst�r... 
Is a good name for any child ;-) 
 
The Schlong of Zerst�r

rotfl

watch out for the shlong of blitz.

:-E 
Bump 
Wind Tunnels? 
Looks good - good to see your classic archways.

Makes me realise I'll be able to look at the maps from this project as a reliable quality barometer. 
Bump2 
http://a.imagehost.org/view/0184/e3m3rmx_1.jpg
http://a.imagehost.org/view/0184/e3m3rmx_2.jpg

Started using runic textures, then stecki base, then reliezed I was just rebuilding the architecture of the original and not making the map my own. So I decided it would be best if I just completely go 180 for it's texture set so I can keep the keypoints of the architecture, but put my own spin on things. Plus, I now have a ton of ideas for new spins on the gameplay of the map. 
E3m3??!!? 
(speeds/scampie looks good!)

Scampie - e3m3, I hear what you are saying, but just to clarify, are you making e3m3 from a metal map into a base map?

I really started looking at which map to do. I was thinking e3m3/4

Which maps are still availiable? I want to get started (I'm not fussy) and I dont want to step on anyones toes!

;-P

I think the best course of action is for Speeds to assign one to me! 
 
E3 seems to be fairly popular. I think M3 and M4 are pretty spoken for. Someone else grabbed another I think as well. The metal theme has a lot of friends. Heh. 
RickyT23 
maps claimed: http://speeds.wordpress.com
plenty of maps are 'free' (but you can take any really) 
 
So everyone likes the same episode as me then. 
Right. 
A decision has been made!

Please put me down for e4m1!

(cant remember what its called, but its gonna get a speedbaze makeover!)

I commit myself. And that's that. 
Since We're Sharing Shots... 
It's obviously not final but here's what I've been hacking on. I'm using the original map as a base to build on top of.

http://wantonhubris.com/remix/E3M4Rmx_1.png 
Looks Really Curvy And Detailed! 
nice 
 
ijed, nothing new - everyone always liked e3 and e1 the most
RickyT23, done 
True 
And in any case, that's an interesting looking list. 
 
and if the X1M1 maps stay idbase, we'll have 4 idbase, 5 runic/wizard. So it's a nice mix. 
And Ricky 
Yes, figured that may be obvious from the shots. :) 
 
I'm most curious to see Wizard's Manse. 
 
Wizard's Manse is a fave of mine as well. I like the structure of the place a lot. 
 
I'm most curious to see Wizard's Manse.

oh go on then:

http://img209.imageshack.us/my.php?image=teaserek3.jpg

working off the base but i'm finding myself rebuilding pretty much *everything*.. i'm pretty OCD when it comes to neat brushwork and the same certainly can't be said for romero! 
 
Heh, well, Romero was working with virgin tech and a first pass, clunky level editor. The fact that levels got done at all is something of a miracle. :P 
Gah 
I am so frustrated with the original map source that I just started deleting ceiling and wall brushes and boxed the map. Coagula! 
 
Maybe if you had a good editor that could merge brushes and subtract reliably and stuff like that. *whistles* 
You Mean, UnrealEd? 
 
 
Using UnrealEd for Quake editing would be fairly painful, actually. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.