I Actually Have Time For A Session Today
#76 posted by
ionous on 2016/09/17 21:15:59
#78 posted by
khreathor on 2016/09/18 05:42:52
Fedora - test
Whole suit texture should be finished tomorrow.
Lol
I love it. Good work Ionous.
Also I love that Kreathor. Should put hats on the ogres too ;). (hell, they're basically fat guys with chainsaws, just a reskin would suffice).
I expect to see lots of grunts and dogs. Would be funny to see some of the other enemies redone but that's a lot of work.
Khreathor
#80 posted by
Newhouse on 2016/09/18 18:38:47
Looking good, maybe hats are just enough for some enemies? Unless you're filling to re-skin most of basic enemies like enforcers, ogres etc. ?
#81 posted by
Newhouse on 2016/09/18 18:39:21
Unless you're willing* ..
#85 posted by
Rick on 2016/09/19 04:59:49
That looks really good khreathor.
#86 posted by
negke on 2016/09/19 09:17:22
Yeah, quite hilarious.
Though keep in mind that, as far as I understand, Film Noir is meant mostly as a catchy title for the actual theme that is B&W, not necessarily having to be based on 1940s crime fiction.
Lose The Suit
#87 posted by
megaman on 2016/09/19 10:45:17
was much better with just the hat.
I Like The Suit
#88 posted by
Kinn on 2016/09/19 11:36:42
But really all you need to do is just put a fedora on every single monster and it will be absolute gold
#89 posted by
Mugwump on 2016/09/19 11:56:09
It all depends on whether he shoots for Casablanca or Grim Fandango. But yeah, it would be interesting to see some comedy in Quake. Oh, great! Now I can't unpicture a vore sporting a fedora...
Thanks!
#90 posted by
khreathor on 2016/09/19 12:49:38
#86 - yeah I keep that in mind. Afaik Ionous is making "Night of the Living Dead" themed map, but I don't think original grunts would fit this theme anyway.
#87 & #88 - I can prepare fedora for every monster :)
I have prepared this model mostly for fun and to learn proper mdl export pipeline. It's not obligatory, I'm fine if you don't want to use it.
I would like to modify other models too, maybe make some mod in the future?
I have few ideas for other enemies. For example Enforcer could be a guy in vested suit with retro-blaster from 40s. Something like guys in "The Bureau: XCOM Declassified".
#93 posted by
skacky on 2016/09/19 15:29:56
Hahaha Khreathor, this is amazing!
#94 posted by
Mugwump on 2016/09/19 16:09:41
"Ionous is making "Night of the Living Dead" themed map"
I suppose it means we're gonna blow up hordes of zombies real soon... Cool!
"Enforcer could be a guy in vested suit with retro-blaster from 40s"
Yeah, 1940s MIB! Sold.
Khreathor
yeah, the knight re-skinned to hold a baseball bat or 2x4 :)
I doubted this jam but it seems to be shaping up nicely
Fifth
#97 posted by
Mugwump on 2016/09/19 21:06:38
Never underestimate the power of imagination. The oddest premises can boost creativity. If I was experienced enough, I know I would have loved the challenge.
Newhouse
Shamblernaut
#99 posted by
Newhouse on 2016/09/20 23:32:40
oh, thank you very much! BTW is semi-cyberpunk film noir theme fine too? I would like to combine technology a bit with that timeline.
#100 posted by
Newhouse on 2016/09/20 23:49:38
After all I need to do something like that, so it makes sense why there is monsters/laser enforcers and so on, they're from different planet I guess..
I really hope Quake didn't have any specific information about Earth and so on. It is a bit hard to figure out how to do things.. because I really want to include every jam map to bigger pack (episode) in the future. This maps theme is so different that it must be some kind of secret level.. like one in Episode 4 "The Nameless City".