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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Next Stop, Firetop 
an epic hilariously bad not quite complete skill 2 adventure in 7 parts (aka i hate myself so much now):

https://www.dropbox.com/s/zbjz5j3f6d4p5a0/arcdim_demos_pathogen_part2.7z?dl=0

not quite sure how many (unmarked) secrets i missed. 
Superb 
Thank you all for this release! I've played through the maps over the past two days and I'm dumbfounded by the quality.

I spent a good 30 minutes tweaking my autoexec before even starting playing, since I'm not used to Quakespasm. Unfortunately I missed the detail about increasing the heapsize, so I suffered a framerate issue on the first map (ad_crucial). Can't blame anyone but myself of course.

The new progs were fun and well polished. In the past I have tended to stay away from custom progs since they mess with expectations and key bindings. This one not so much! I enjoyed chopping zombies with the super axe, like in "Honey". I really like the machinery sound effects, and seem to remember them from earlier maps by necros. New monsters were fascinating and never unbalanced. Looked like the droles had gray blood (wood pulp?)

All maps were very pretty and well made. I did get lost in ad_swampy, probably due to some unexpected slope jumping I performed early on. Apart from that, the challenge felt fair throughout (playing on easy). 
 
"Unfortunately I missed the detail about increasing the heapsize, so I suffered a framerate issue on the first map (ad_crucial). Can't blame anyone but myself of course."

Oh .. right. Thanks for that. Clears up my framerate.

And makes me wonder why those aren't the default settings but ANYWAY ... 
First Impressions 
The build quality is excellent everywhere you look in this mod. No surprise considering who worked on it, but definitely worth saying anyway - great job.

I think a few of the monsters could use more variety in the attack patterns, but otherwise they're all pretty awesome.

I'm very slowly going through the levels recording demos, but don't want to rush. I'll post the demo pack when it's all ready.

Thanks for the awesome christmas gift. 
Continuing To Embarass Myself 
 
Looked like the droles had gray blood (wood pulp?)

That's to signal they are resistant to shotguns. Other monsters with resistances have similar particles (Like Shambler and rockets). The .txt lists all the monster resists. 
A New Standard For Quake Mapping 
I think it said something about the Droles having a shotgun shell resistance in the manual, which would explain the grey sparks instead of red blood splashes from hitting them.

I found the flesh key in Necrokeep but I still can't manage find the bone key. I did manage to find a secret plasma gun though up high one in one of the rooms. I'll agree with skacky here on the plasma gun but I'll take it further in that I don't think I've ever encountered a more satisfying weapon to use in a video game than this mod's plasma gun. Brutal Doom's plasma gun is up there as well.

Another word has to be said adding on to what I've said about the Rubicon Rumble pack, as I feel much of what I said about that mod rings true here as well. Big props to the mappers for enhancing the standard Quake universe so much that it's almost like another game. The ambient sounds really help in that regard as well, as you hear all the creaking wood panels above you, the sounds of explosions and monsters in the distance and one sound that sounds like some demon lord taunting you in the distance. I've played through all of the maps now and they're all like this so congrats guys, you've all got something really special here.

That ending map gave me some serious nostalgia goosebumps too. 
I Just Started Scrolling Down The Readme 0_0 
 
Marvelous! 
now I'm sure I became infected by culture barbarians!
you make my money so worthless for this mission pack. 
DaZ Reviews ? 
Has DaZ made a review yet ? 
Amazing 
Demos : https://dl.dropboxusercontent.com/u/33279452/ad.7z

I wanted to wait until I had finished all the levels but it's taking longer than I thought to do so and I'm in danger of forgetting things.

First of all, holy shit you lot! This mod is siiiick. So many cool things in it. All the new art, code, and systems are great. The breakables system alone gives me a mega mapper boner. I did see some of this stuff a few months ago but didn't have time to do anything with it :( The additional "full" sp maps were not in that version I saw though, which brings me nicely to :

Holy maps batman. Great use of all the new systems and features of the mod. Ad_swampy is so fucking dense it's going to take me weeks of play to get it all straight in my head. That thing is a behemoth and I wonder how many goats MFX had to sacrifice before it would compile... I still haven't finished Firetop Mountain or Ionous' map as I die every time.

It was quite awkward at first having to unlearn some behaviours with regard to the modified and new enemies. The Ogre's especially take some getting used to. Probably why I get so horribly murdered by them all the time :)

I love the new damage resistance effects. I understood immediately that my shots with certain weapons were not damaging the enemies nearly as much. Bravo for that :)

Meh, I'm rambling now. This thing is fucking great and I'm excited to see what people do with it! 
Demos, Part 4 
necrokeep skill 2 + the continuation of firetop, the secret event finished (took quite some wandering around, i didn't record all of it. silly me, shouldn't have missed it the first time anyway)

https://www.dropbox.com/s/5ump6opw9bpjc2b/arcdim_demos_pathogen_part4.7z?dl=0

necrokeep is surely a sweet map! 
I Think 
It's not so much the Ogres, but the fact that the SG is now the weapon of choice, rather than the SSG. Especially in maps where the ammo is more tight.

The higher ROF of the SG gives it a much greater DPS than before, with less wastage.

The widowmaker is awesome though. 
 
The SG always lacked viability except in sniper situations. I think the weapons, except the NG and SNG, have enough of a variance now to make it worth switching weapons more. 
Firetop Demos, Second Attempt 
Finished it, all the kills and the secret. Amazing!
https://drive.google.com/file/d/0BwnUnvcoU4HFOXN4YU43cmJVWlU/view?usp=sharing 
Ijed 
Weird, I scanned QS + dll's with TrendMicro and it didn't detect anything. Hopefully just a false positive with norton? 
 
Norton is bleh. 
Awesome Mod 
This mod is great. Thanks for all the hard work that the creators put into this. 
^^^^^^^^^^ 
What he said. 
 
You know what I love? The polish items. Like, the slight trail on the shotgun and the way the pellet seem to have travel time through the air. They don't, I'm sure, but the visual effect is infinitely satisfying and makes you feel much more in touch with the world. 
But 
All of the shotguns have been changed to projectiles instead of hitscan impact. 
 
Oh neat. Well, regardless, it's a welcome change. The guns feel WAY more fun to use. 
Admin Update 
Please could an admin update the top of the thread for me?

"stare your experience!"
Change to "share your experience!"

Add at the bottom:

DarkPlaces Patch 1
This will fix all the pink transparent textures in all MOD maps

** Please note **
Maps - ad_swampy, ad_crucial and ad_test3 do not load in DP, everything else works fine. Enjoy the DP particles!

** Spoiler below ** 
Voting Right! 
If anyone has time please go over to the MODDb page for AD and vote or write a review. It all helps people decide if they want to try the mod.

On the topic of voting, please go to the Quaddicted page and vote!

Thanks everyone 
Cruical Stare 
Will be my first map for AD.

Going to vote now. 
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