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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Guys 
congrats on the release 
 
Explain! 
But apparently they are still "test" maps! Explain!

Test maps were developed by me for me to test game features. They started life as boxes and over time I added more stuff to them. They were specifically used by me to TEST the build everytime I made a new version. I also used them to debug new features and stress test gameplay setups. ie. single target, groups and horde setups.

The TEST maps are in the mod for mappers to look at as examples of how things are setup or to cut and paste to their own maps. Test1-3 are odd example because they needed to be vertical slices of gameplay to fully test those features.

The PROPER maps, well they are by other people! 
Sock ! 
Come on, these "test" maps aren't test maps anymore ! They fully stand out as complete playable maps, and they are really outstanding. You should add them to the main map list, as normal maps.

And what about the apparent bug on the start map not loading most maps, after I enter a gate ? 
Demos! 
The only map I didn't finish is Firetop. I will finish it later.
https://drive.google.com/file/d/0BwnUnvcoU4HFalhyQng5VWh2dk0/view?usp=sharing 
Barnak 
1) Learn to read.
2) Shut the fuck up. 
Onetruepurple-why So Harsh? 
Pretty sure Barnak don't deserve that.

Reading several recent and old onetruepurple posts, I am pretty sure most people at whom the posts are pointed at don't deserve that either. 
A Little Math Problem 
Okay, so i read that readme and i have a little question.
Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Am i misunderstanding something or what? 
Jeez 
the attitudes of some people is so toxic. There's really no need to be like that unless you want to prove to people that you're an arse. 
Bugs 
I've just gibbed a wave of zombies and a wizard thing, but after that there seems to be no way out of this room... Is this a bug? Should I noclip out?

Yes this is a bug that affects skill 0, the zombies are not set to get angry at the player and are stuck up in the ledges. No clip up to the top ledges, they will see you and the fight will continue.

Who the hell wrote that part about resistances? I'm pretty sure that halving the damage actually doubles effective HP.
Yes you are right, I am completely stupid! 
End Map Again 
I'm in admiration with that end map. It's so gorgeous !

It reminds me the old movie "Evil Dead", and also reminds me some old 3D modeling I was doing several years ago :

http://postimg.org/image/c1l9i849j/

http://postimg.org/image/kwy1slz3h/

The map is exactly what I'm looking the most in Quake1 : atmosphere, exploration, vista, the sense of discovery and voyage...

I'm still unable to find the secret, though. 
Barnak 
When you enter a portal press the space bar, not left mouse button. 
 
Yes this is a bug that affects skill 0, the zombies are not set to get angry at the player and are stuck up in the ledges. No clip up to the top ledges, they will see you and the fight will continue.

Cheers, I was playing on skill 1 actually, but I noclipped and continued with no problems. 
More Demos 
Great Job! 
Played Necrokeep, Swampy and Mountain so far. That's really impressive. Loved new particles and sounds. New monsters are mostly fun.

The first meet with igniting warlock in necrokeep was outstanding with all those breaking environments around you. I played on hard and got my ass kicked a lot there, not because of the amount of monsters, but due to the lack of ammo. I had to axe many enemies after the SK door (it was hard to do with minotaurs and flying enemies).

Swampy was a lot easier on hard. That's the most impressive map so far with all those water drips everywhere. Loved the church section most of all.

Mountain map is the one I got killed most often (on hard) from the very beginning. The chthon section was awesome. 
 
For mfx: https://transfer.sh/DbDrL/fog.7z

Not sure if I broke it.

Too annoyed by having to manually record so I guess I will just have fun playing from now on. Bonerific. 
Spirit 
Thx for demo!

,it broke you it seemed, the shortcut is dangerous without proper weapons, eh?

But your fault, you could have always go back and grab some. 
Looks Ridiculously Insane 
will need to find some time to play it properly. 
I Really Enjoyed This 
All the new features/mechanics/art gelled really well. The combat and pacing was very good and was always interesting and engaging.

Firetop Mountain and Necromancers Keep are really standout maps to me, particularly the latter. I feel like that map just got everything right and I found it very compelling.

A quick note about Firetop Mountain: At the Shambler semi-circle around Chthon's pit, I just grabbed the invisibility then went around the Shamblers and got the Tome of Power which triggered Chthon who in turn wiped out the Shamblers. I'm not sure if this was intended, the presence of the invisibility makes me think it is since there really isn't any other use for it.

Anyway, thought it all was great. Very well made and well polished, no complaints... not of any merit, anyway.

This is my favorite release of 2015 and I hope to see more like this some day!

Also, no demos, sorry :/ 
Wonderful Job On AD 
My jaw is dropping each time I load a map. Nice to see dev details in the readme right off the bat. Thanks for this guys! 
 
"pixels"

That is all. Thank you. :) 
A Few Thoughts 
Necromancer's Keep (ad_necrokeep)
Possibly has the best gameplay of all the maps, along with epicness, strong architectural themes with memorable areas (i.e. it didn't all blend into one big mass), awesome exploration, well thought-out fight setpieces, trap sections that were fun and not annoying. Fire Wraith pulled my pants down over and over again but I knew it was just me being derpy and eventually I got the hang of him.

Foggy Bogbottom (ad_swampy)
Mentioned this one already - arse-shatteringly large and epic, and totally exhausting. I have played this one through twice now because it's so interesting and impressive. I got disoriented a few times but despite the size and connectivity I always managed to find the way forward before it got annoying. I felt on occasion that the "every brick is a brush" aesthetic made movement a bit sticky and awkward in a few spots though.

Obsessive Brick Disorder (ad_obd)
Loved this one. Not totally overwhelming and despite the name, the style was refreshingly clean and orderly; like sipping a light pale ale, as opposed to chugging down one of those chunky alcohol-infused stews given to homeless drunks to try to stop them eating boot polish.

Cruical Error (ad_cruical)
Base maps are not really my thing and I'll admit I didn't complete this because I got lost at a certain point and just couldn't find the way forward. However, it's obvious it's another totally impressive epic with plenty of BS&T poured into it, so might try again later.

Firetop Mountain (ad_mountain)
Another favourite, and such an awesome atmosphere here. Really felt like I was inside a volcano fortress. Enjoyed the Cthonage.

Will hopefully post thoughts on the other maps soon. 
Installing 
Norton deletes lib-vorbis3.dll - I've gone ahead anyway but what gives? 
Thanks For This Awesome Pack And Happy Holidays! 
first bunch of demos (skill 2):

https://www.dropbox.com/s/e5z7q5a5ck025aa/arcdim_demos_pathogen_part1.7z?dl=0

includes the smaller ones so far: ad_dm1, ad_dm5, ad_e2m7 and crucial_error (nice mainframe mayhem facelift! :P)

found 5/6 valves on ad_dm5 eventually, still couldn't figure out the silver key puzzle :( 
Thanks For The Demos 
watched them all so far for my map. Certainly does help see what went well and what went bad. 
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