#76 posted by Trinca on 2008/03/28 01:30:28
ijed, Zwiffle want a pure macho... and i already said him i just like women�s... but he insists... what can i do more? i must ignore him or he will commit suicide one of these days...
Heh
#77 posted by Zwiffle on 2008/03/28 01:43:27
What he means to say is that Trinca is having an affair with me. Don't tell his wife. His children will also be devastated to find out. He merely named his son, Zwiffle, in honor of his one true love, myself.
Why Not
The Schlong of Zerst�r
These Maps Will Probably Mostly Use...
#79 posted by RickyT33 on 2008/03/28 11:59:10
...ID textures. So they'll be really good with hi-res textures!
I feel I'm gonna end up with 2 maps on the go at the same time here, cause speedbaze_fin.wad is calling to me. I cant stop looking at the set.
The Schlong Of Zerst�r...
#80 posted by generic on 2008/03/28 13:34:23
Is a good name for any child ;-)
#81 posted by gb on 2008/03/29 13:24:00
The Schlong of Zerst�r
rotfl
watch out for the shlong of blitz.
:-E
Bump
#82 posted by gone on 2008/03/31 02:18:45
Wind Tunnels?
#83 posted by ijed on 2008/03/31 03:09:23
Looks good - good to see your classic archways.
Makes me realise I'll be able to look at the maps from this project as a reliable quality barometer.
Bump2
#84 posted by - on 2008/03/31 10:22:09
http://a.imagehost.org/view/0184/e3m3rmx_1.jpg
http://a.imagehost.org/view/0184/e3m3rmx_2.jpg
Started using runic textures, then stecki base, then reliezed I was just rebuilding the architecture of the original and not making the map my own. So I decided it would be best if I just completely go 180 for it's texture set so I can keep the keypoints of the architecture, but put my own spin on things. Plus, I now have a ton of ideas for new spins on the gameplay of the map.
E3m3??!!?
#85 posted by RickyT33 on 2008/03/31 12:52:43
(speeds/scampie looks good!)
Scampie - e3m3, I hear what you are saying, but just to clarify, are you making e3m3 from a metal map into a base map?
I really started looking at which map to do. I was thinking e3m3/4
Which maps are still availiable? I want to get started (I'm not fussy) and I dont want to step on anyones toes!
;-P
I think the best course of action is for Speeds to assign one to me!
#86 posted by JneeraZ on 2008/03/31 13:04:24
E3 seems to be fairly popular. I think M3 and M4 are pretty spoken for. Someone else grabbed another I think as well. The metal theme has a lot of friends. Heh.
RickyT23
#87 posted by gone on 2008/03/31 13:35:39
maps claimed: http://speeds.wordpress.com
plenty of maps are 'free' (but you can take any really)
#88 posted by ijed on 2008/03/31 14:59:55
So everyone likes the same episode as me then.
Right.
#89 posted by RickyT33 on 2008/03/31 15:05:27
A decision has been made!
Please put me down for e4m1!
(cant remember what its called, but its gonna get a speedbaze makeover!)
I commit myself. And that's that.
Since We're Sharing Shots...
#90 posted by JneeraZ on 2008/03/31 15:24:20
It's obviously not final but here's what I've been hacking on. I'm using the original map as a base to build on top of.
http://wantonhubris.com/remix/E3M4Rmx_1.png
Looks Really Curvy And Detailed!
#91 posted by RickyT33 on 2008/03/31 16:21:27
nice
#92 posted by gone on 2008/03/31 16:41:12
ijed, nothing new - everyone always liked e3 and e1 the most
RickyT23, done
True
#93 posted by ijed on 2008/03/31 17:34:55
And in any case, that's an interesting looking list.
#94 posted by - on 2008/03/31 18:33:45
and if the X1M1 maps stay idbase, we'll have 4 idbase, 5 runic/wizard. So it's a nice mix.
And Ricky
#95 posted by - on 2008/03/31 18:35:04
Yes, figured that may be obvious from the shots. :)
#96 posted by gb on 2008/03/31 19:37:44
I'm most curious to see Wizard's Manse.
#97 posted by JneeraZ on 2008/03/31 20:06:58
Wizard's Manse is a fave of mine as well. I like the structure of the place a lot.
#98 posted by rj on 2008/03/31 20:12:37
I'm most curious to see Wizard's Manse.
oh go on then:
http://img209.imageshack.us/my.php?image=teaserek3.jpg
working off the base but i'm finding myself rebuilding pretty much *everything*.. i'm pretty OCD when it comes to neat brushwork and the same certainly can't be said for romero!
#99 posted by JneeraZ on 2008/03/31 20:30:25
Heh, well, Romero was working with virgin tech and a first pass, clunky level editor. The fact that levels got done at all is something of a miracle. :P
Gah
#100 posted by Spirit on 2008/03/31 20:34:05
I am so frustrated with the original map source that I just started deleting ceiling and wall brushes and boxed the map. Coagula!
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