#26 posted by Mike Woodham on 2003/11/01 19:24:46
When you get to my age you will realise that time is no longer on your side. I just cannot afford the time to spend on Quake mapping. I really did enjoy it but was never quick enough to 'bash one out' (a euphemism probably best understood by English speakers). The Speed mappers freak me out - how can they do that in 100 minutes? Maps took me months, even when I was using 50% of someone elses.
My Babies have long flown the nest and other things now take priority. I visit these pages whenever I can to keep in touch and little comments such as yours actually mean quite a lot i.e. one is remembered.
Top marks for those who keep Quakin'. I am amazed that people keep it going, especially the new mappers - Quake is 7 years old!
It still has something to offer and I have not seen a game since that has ever matched the atmosphere that a good Quake level achieves. And make no mistake, there are some excellent games that have followed Quake. But just like a first kiss (OK, first shag) the next one never quite gives the same hightened level of expectation and fullfillment.
No, hang on. I'm going too far here. I just like the game, the monsters (see, they're monsters, not enemies, not game characters; they're MONSTERS) and the infinite variety of layout. My only regret is that there is a clear hard core of Quakers who sometimes lose sight of the fact that 'newbies' still exist and lash out with lots of unnecessary verbage.
I also see plenty of 'holier than thou' attitude, which I find hard to take when everone hides behind pseudonyms: I'm a "say it to my face" kind of person.
Anyway, to everyone out there, keep Quakin'.
#27 posted by Kell
on 2003/11/01 19:29:51
I slaute you for a post well made.
#28 posted by Kell
on 2003/11/01 19:30:47
that would have been better if I hadn't typo'ed; bleh, too much blood in my alcohol stream.
Necros And Kell
#29 posted by Mike Woodham on 2003/11/01 19:36:01
Necros: thanks, it works perfectly
Kell: made me laugh, thanks.
Don't Worry MW
#30 posted by aguirRe
on 2003/11/01 19:39:01
your FMB series isn't forgotten. In fact, I'm just going through a lot of old maps (including yours) and check out the lighting to learn more about mapping and atmosphere.
I think there are a lot of Keen Pilgrims out there, ready for the next Ambush ...
#31 posted by Scragbait on 2003/11/03 18:03:58
For the postings - I'm very pleased with how the map was received. It had the typical nits that go with a somewhat hurried job such as texture, lighting and gameplay shortfalls but I'm glad that for most posters it provided some enjoyable seasonal carnage.
The sun mangle was a straight stab at some numbers as a start with the intent to play with the values until I got a good dusk-like effect. It looked good enough that I left it but I'm sure a few more tries would improve the look. I wanted to maintain the effect that did occur with the indoor lights casting some cool window outlines onto the lawn. For that reason the ground floor was somewhat overlit.
I'm thinking of recompiling a version for Shambler that has all vores on hard - a similar approach as I took for easy skill. He seems to want it pretty bad but I may have to wait until my QToo work is finished first.
#33 posted by here
on 2003/11/07 04:02:23
I am in the college and I cannot download the map but the picture gave me desire for throwing me on this map dice which I will be at home!!!
Do You Think
#34 posted by Kell
on 2003/11/07 04:05:40
he means 'try his luck' ?
#35 posted by -
on 2003/11/07 08:34:26
he's planning to release an army of demonic dice on the map to beat it for him!
#36 posted by Kell
on 2003/11/07 09:30:54
thinking of AM ALice, crustacean
#37 posted by pushplay
on 2003/11/07 14:28:08
I think he's going to design a bot to beat the map using quantum path finding.