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New Q1SP Map: "Nastrond"
It turned that I've just finished my QSP that I was building for over than one year.

screens/info: http://wp.vondur.net/?page_id=29
download: http://vondur.net/maps_files/nastrond.zip

Enjoy!
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Shocked And Disgusted. 
I have to say, after playing this map, with all it's evil symbols and upsidedown crosses and pentagons, I am now fully convinced that communists like Vondur are pure demonic evil. We need to bond together to stop this red threat from turning our children into a bunch of mindless satan worshippers! 
Wow What A Map 
This is better than koohoo if possible, the designs are more varied and lighting is exceptional.

Gameplay is great, I was running out of ammo in a few places, turned a corner and bam there was an ammo box. And vondur has to be congratulated for making a map with Spawns that doesnt suck copius amount of ass. 
Havent Played The Map Yet, But... 
just downloaded it from the website.

very nicely-designed website, wish mine looked that good! I like that whole minimalist thing/theme and the pale colors etc...

cool surprise on the map, review posted soon. 
Spooky 
Vondur! I was going to release my map today just like I was going to release my previous qsp on the day you released koohoo. Maybe this is a good omen. Now I'm going to play your map & mine can wait until the weekend :) 
Great Map Vondur 
As nitin said, the lighting is lovely & warm and the monster & ammo placement are just perfect. The pace over the level builds very nicely with well spaced climaxes and traps. I like the way the architecture is subordinated to the gameplay but still looks good & spectacular in places. 
Glassman 
haha indeed, it's some dark and satanic curse it seems :)
thanks for the comments, glad you liked the map.
now go and release your one! :)


ps. seems like it's getting stormy in qsp front, which is very nice. i got bored of that useless speedmap shit already :) 
Teh R4wk. 
Best
Gaemplay
EVAR!

Well maybe not but still very good gameplay in this, some original and exciting combat situations but nicely balanced and fair to the player (as long as they quicksave near lava heh). Kinda sparse monsters but very well used, every Ogre "counts". But, the end was too easy, nice surprise but very easy to escape, I finished with lots of nails. Rest of the map was cool. Fun secrets too! I got 7/9 which I was really happy with - Quad secret near first YA was the coolest.

Architecture was quite cool too, varied - you can see some of that ol' 99/00 rooms! Room Of A Thousand Staircases was my favourite bit.

But it was really nice to see a Q1 map with interesting gameplay, don't see much of that these days. 
:) 
Thanks for the comments guys.

Smab: actually, that Quad secret was czg's idea ;) I was out of inspiration that day, and typed in irc something like: 'sigh, what would be good secret?' and then, teh czg has spoken! 
Hrm 
Gameplay was pretty good overall. As people have mentioned, ammo and health was balanced pretty well so you never had very much; just the way I like it.

I was a bit disappointed by the visuals, though. The architecture seemed a little bland, and the lighting seemed too flat and had too much ambient light. I guess I'm just too jaded and expect too much.

I noticed a couple bugs, too. An ogre was facing the wall (silly ogre!) and "sound" is not a field (BAD testers! Bad!). 
Beh 
a pity there are such bastardic little bugs :| 
Whoo 
vondur smells funny, but he makes teh nice map! 
Shutup Heh 
bleh 
Nice!!!!!!!!11111oneoneone 
seriously though, i really like it! quiet, subdued lighting, tense gameplay, surprises! not to mention great brushwork and cool looking stuff!

there was one room with the spikes on the floor... they should have been func_illus cause i kept getting stuck on them...

and awesome ending! that was great! :D 
Er... 
tack this on:

i played on medium and was very satisfied! excellent gameplay! there was one long stretch without any health, but it turned up just at the right moment! same goes for ammo. i think having the sng slightly hidden isn't really nice -- i almost missed it. if you were to miss it, i imagine the rest of the map would be pretty difficult, as i relied on the sng quite a bit, although sparse nails near the end made me rely more on the ssg than i normally do, plus i even used grenades a lot! good job on making me use weapons like that! i like not having enough ammo for all the weapons so you sometimes have to make do with what you have (as opposed to having a choice between nails or shells). 
Yay 
I must play this immediately. 
Dead! 
oopsie, I got deaded... I want to play on, but I have to get back to work! : (

Looks like a fun map though, V - I think I'll save it for later tonight and play it in co-op, I'll report back about my experiences in this mode later. :D 
:) 
:) 
It's A Map. 
And a very good map at that.

Loved the architecture and textures. Nice and moody. High points : endless stairs above lava (re: Necros's comment above. I did miss the SNG and yes it was hard without it :-)) and broken walkway above lava. Very well implemented. Low points : none really, except that (as mentioned above) the end room was maybe a little too easy.

Great look, great gameplay. Thank-you for making this map. It's the Quake equivalent of fellatio. 
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